Note that there are no unique lightsabers; each lightsaber you find will have the same beginning stats as all the rest. She deals a fair amount of damage, but doesn't do so very quickly, so you should be able to stay on top of things with cure or medpacs. The third rank doubles the point bonus, meaning that if you achieved the third rank of this feat at level 12, you'd still possess the 12 extra vitality from the first rank, but also instantaneously gain another 12 points. If you haven't encountered Calo Nord since escaping Taris then he'll await you by the campfire in the south of this clearing, ambushing you immediately upon arrival; Darth Bandon does likewise at a later stage in your quest for the Star Forge. First, though, outfit Canderous with whatever equipment you can spare. In order, the answers to each matrix are: The interrogation is a fairly laborious proceeding--if you don't know what you're doing, that is. Although you can change targets at will, the game doesn't necessarily shift over immediately, especially if you have actions in your queue. Also, if you haven't looted the Telosian dude's apartment, you can use B4D4 to loot it, fight the telosian and get 100XP for it (that's what I got). solution is to win over three of the judges; if a simple majority believe that Sunry is innocent, then he will be set free, while there will be lingering doubt about his innocence, although you'll still get an experience reward. Canderous will have to be one of your party members; choose the other wisely. Make like a tree and leave through the hangar bay doors. Although Jolee appears in your journal, he has no real side-quest, like your other party members. In practical terms, Force jump gives the Jedi's first strike in battle a bonus to hit and to damage. Hope you don't have a lightsaber phobia, because it looks like you'll be the proud owner of one pretty soon. Once you find the Modified Blaster you can show it to Samhan for some extra quests. The top-most energy ring can be transferred between pillars freely. Apparently, they've set up a large number of turrets around the position, the better to destroy any approaching intruders. There is a variety of possible outcomes to this encounter, the most favorable of which involves showing the token to the Selkath you speak to, and then using persuade to convince them to leave the embassy for a Light side shift. Only scoundrels are able to truly excel in persuasion, but unfortunately, the computer-controlled character creation process seems to discount the usefulness of this skill: if you choose to make a quick character scoundrel, or let the game select the recommended skills in the custom character design process, you will wind up with exactly zero points in persuasion. The reward for this mission is a Genoharadan Poison Blade. Don't worry; these guys aren't anywhere near as difficult as the fight with Juhani may have led you to anticipate. Ignus, the hotel's clerk, will stick to his story, where Sunry left Elassa's room after the blaster went off. It might be worth a try if you're having an overly difficult time with this boss. That bonus is also applied to your defense, making you more agile in battle and thus less likely to be shot or hit with an enemy weapon. Grenades are undoubtedly useful items, but they are best used against ranged opponents, since they move and are thus less likely to run away before a grenade goes off. He'll be easily defeated, but will still attempt to turn Juhani to the Dark side, so you'll get another chance to egg her on, or impress upon her the need to chill out. On the flip side, Light side Jedi will burn fewer Force points when using a Light side power than would a neutral or Dark Jedi. And really, how can you blame them? Persuasion and affect mind don't always overlap; sometimes you'll be able to persuade someone of something that affect mind won't have an option for, and vice versa. Actually, you can feel free to leave him if you want, but should you desire to get credit for the quest, you can repair the droids, no parts required. Spider Man Web Of Shadows Pc Download Kickass, Die Sims 1 Free Download Vollversion Deutsch, Ncomputing Activation Status Not Registered, Allows use of weapon type with no penalties, Successful hits with weapon type gain +2 damage, Attack penalties: -6 (main hand) / -6 (off-hand), Attack penalties: -4 (main hand) / -4 (off-hand), Attack penalties: -2 (main hand) / -2 (off-hand), Chance to stun enemy; doubles critical strike range, Chance to stun enemy; triples critical strike range, Chance to stun enemy; quadruples critical strike range, Two attacks per round, both at -4 attack; -4 defense for three seconds, Two attacks per round, both at -2 attack; -2 defense for three seconds, Two attacks per round, both at -1 attack; -1 defense for three seconds, Jumping attack; +1 to attack and damage on first strike, Jumping attack; +2 to attack and damage on first strike, Jumping attack; +4 to attack and damage on first strike, Jedi is immune to all fear attacks and effects, Jedi is immune to all stunning attacks and effects, Jedi is immune to all paralysis attacks and effects, Attacks one target more than five meters away; deals 1-6 damage for every two levels of your character, Attacks three targets more than five meters away; deals 1-6 damage for every two levels of your character, Double movement speed; +4 to defense; 1 extra attack per round, Double movement speed; +4 to defense; 2 extra attacks per round, Opposing Jedi must make a roll of d20 + his level vs. DC of 10 + your character's level, or his Force powers have no effect, Opposing Jedi must make a roll of d20 + his level vs. DC of 15 + your character's level, or his Force powers have no effect, First 15 points of cold, fire, electrical and sonic damage ignored, Entire party ignores first 15 points of cold, fire, electrical and sonic damage; party immune to poison and disease, Allows you to use the force to persuade the weak-minded, opening up new conversation branches, All party members are healed for 5 points + Charisma modifier + Wisdom modifier + level of casting character, All party members are healed for 10 points + Charisma modifier + Wisdom modifier + level of casting character; eliminates poison in all party members, Entire party gains +2 to all attributes and saving throws for 20 seconds, Entire party gains +3 to all attributes and saving throws for 20 seconds, Entire party gains +5 to all attributes and saving throws for 20 seconds. Very few console role-playing games give you much freedom over your character's disposition towards other people, or the game world itself. This means that if you proceed through Taris normally, you'll probably hit Dantooine with around 8 levels of experience, and thus, when you do become a Jedi, you will not be able to reach above level 12 in whatever class you pick. Get the Map, then head back out of the cave. One of the steps involves getting droid "credentials" from him, so you can convince B4, that he has to follow you. Grab them, and head all the way back out to the Sand People enclave. 7) Lieutenant Grenn Open the door to the back of the office and speak with Lt. Grenn. Game. Someone who makes his or her way through the universe by becoming a jack-of-all-trades would most likely be a scout, since this class is proficient at both combat and the more intellectual methods of problem-solving. Ask the droid about the Ebon Hawk and then ask to get your posessions back. Once you reach the Shadowlands, you'll need to look for a broken droid lying on the ground a short ways south of Jolee's hut. Once he escapes the medical facility, he'll need to overpower the guards hand-to-hand until he finds the one with the keycard. The bottom-middle ring can only be transferred to pillars where there are no rings, or only a bottom ring. Although all Jedi are trained in the proper use of a lightsaber upon initiation into the Jedi Order, it's a simple matter of fact that some of them are more adept at wielding the blade than others. First off, make sure your characters are healed, and have full Force point meters before you start walking around; the thing that makes this level so hard isn't just that there are a lot of enemies, it's that the enemies almost never stop coming at you, which means your characters almost never leave their battle mode, which means that they will almost never regain Force points. Whip out an ion rifle or ion blaster to finish them off, then access the terminal. Besides that, there are more Kath hounds around, as well as a group of Mandalorians. This semi-retired Jedi consular is found on Kashyyyk, and will lend his mastery of the Force to your cause after you pick him up from that planet's jungle floor. When playing as B-4D4 you have the ability to threaten to kill him. You can either give her back 700 credits, 500 credits, or simply keep all of the money for yourself, with the appropriate alignment adjustments for each answer. Bastila, being the first Jedi you run across, will be an important part of your escape from Taris. Visit the Bumani Exchange in Residential 082 East and this time you should be able to get in. While the other powers can sometimes affect large groups, they are intended to simply weaken your foes or make them easier to kill; shock's reason for existence is to deal the killing blow itself, and kill it does, especially at its highest rank. If you side with Yuthara against Uthar, he will feel the effects of the poison if you placed it in his bed earlier, then both you and Yuthara will be attacked. He will die quickly, though, so you will need to keep an eye on his vitality if he wades into a group of enemies. From this console youll be able to download the map area. Soldier characters will find it easiest to reach level four before ceasing to level-up; this will give them a few feats under their belt, which will make it easier for their Jedi characters to deal damage in combat later on, since the Jedi typically gain fewer feats than do the regular character classes. Youll come across them when you go down to the planet but you can lie to Lt. Grenn and say youve already killed them for your reward. Each class has certain skills that they excel at; these are listed in the Class profiles section. You will be able to either continue your attempts at returning Bastila to the Jedi Order, or acknowledge your true identity and become (again) the Sith Lord and would-be ruler of the galaxy. You should head out the first door, then take a right into the hallway, then take another right into the first big door you find, then follow that path until you see three Dark Jedi sealing a door with their Force powers. Luckily, KOTOR comes before the time in the Star Wars universe when a Scomp Link interface like the one R2-D2 possesses was necessary to hack into computer systems. Obviously, the destroy droid power will be a big help here, especially against the mark V droids. A less annoying solution is to simply run away, while retargeting your melee warriors on the enemy that's harrassing your ranged character. One last area of interest here, while not quest-related, is the Dueling Room in the southeastern corner of the academy. Almost immediately after you enter, you'll be challenged by a very hostile receptionist. Simple enough. For now, look around. I think it's mentioned in one of the conversations along the way. You won't have any choice but to accept Chuundar's quest. As in the Upper City, there are plenty of places to go and see down here, but in order to progress in your quest to find Bastila, you'll need to hook up with the 'nice' gang leader, Gadon Thek of the Hidden Beks. If you stop a couple meters short of the end of the metal walkway that leads into the room, then lay down mines, you can easily lure him across after you dispense with all of the trapped Jedi. Of course, you could just slaughter them all for a Dark side shift, but for reasons yet to be revealed, it's best if they leave the facility alive, even if you are a Dark Jedi. The Jedi guardian is also the only class that is allowed to obtain lightsaber specialization, which gives each lightsaber attack +2 damage. The dexterity modifier is also applied as a bonus to your reflex saving throws, allowing you to more easily escape serious injury from situations that call for quick moves, such as a nearby explosion. Select the first two conversation options that encourage the fathers to remain calm, then persuade them to let the children remain together in peace. Mission luckily retains a stealth field generator once she breaks out of her cell, which is, you have to admit, a fairly strong indictment against Sith prison policies. A little droid T1-N1 is here. You'll still be able to use them, sure, but you'll be hitting a significant Force point penalty every time you do so when compared to comparably priced powers from the Light side of the Force. You should be sure to distribute these items where needed among your NPC friends; a soldier probably won't have much use for something that gives a bonus to intelligence, but a scoundrel party member would most certainly benefit from it. If you did everything correctly, you should find yourself with 1,310 experience; if you solved only parts of the case, you will find yourself with a substantially smaller reward. Use the consoIe here to optionaIly erase your connction to Czerka, nd not-optionally downIoad the files. Unfortunately, the swoop races on Tatooine and Manaan are much more difficult. Talk to him, then place the notched steel sword onto the Sith Statue behind the tomb. Unlock the door to the detention area, then head up the hallway and get free Carth, et al. Speak to Lurze Kesh outside the cantina here; he'll ask you if you wouldn't mind unlocking a hidden smuggling container on your ship and delivering the contents to him. A little droid T1-N1 is here. This focused determination lends them great mental stability, and protection against many of the mind-affecting afflictions that would cause a less disciplined individual to panic. You'll need to find some bait before the monster will reveal itself to you. The third ranks of weapon proficiencies, called weapon specializations, are a unique case, since they are only available to characters of the soldier class. You'll encounter a pool of acid, and will have to decide which grenade to throw in. 'Malak will never let you become that powerful. Note that these feats are definitely not cumulative; the bonuses you gain from the second rank replaces the bonus from the first rank, instead of adding to it, as does the bonus from the third rank. Don't fool with the terminal just yet, but remember where it is if you run into any trouble. You see, once you become a Jedi Padawan on Dantooine, the game automatically grants you a level-up; you'll now leave your old class behind, and become a level one Jedi, of whichever class you've chosen. If the attack icon appears when you have a locked item in your reticule, you can simply hack it open instead of picking the lock. Fortunately, two of these lieutenants reside in the barracks, which is the room next door to the command room. The Dark Jedi Master here is another toughie, but not impossible. Persuasion, on the other hand, will never shift you in either direction, though it's generally more difficult to use persuasion than it is to use affect mind. The only other items of quest-propelling interest are the second Promised Land journal, in a room in the northeast corner of the sewers, and the hidden entrance to the Black Vulkar base, which lies in the area to the east of our sewer entry point. Unfortunately, they progress in feats more slowly than do soldiers or scouts. Jolee has a rather Romeo and Juliet tale of love and loss to tease you along with after level-ups. She won't fall for it, and will reject your application. If Bastila or your PC has learned stun droid, then this would be an ideal place to use it; you can even use this power to hold the droid in place while your other party members pelt it with ion grenades. If you can catch him when he's standing still and chuck a thermal detonator at him, he'll be knocked off his feet, allowing you to throw another detonator in the next round, which should also knock him down. Once you enter the western section of Ahto, you'll run into Elora. Every time you leveled-up from then, you'd gain two points of vitality. All trademarks are property of their respective owners in the US and other countries. Bring it back to Chodo for the Light Side path. This isn't necessarily a bad feat, but something like flurry is more likely to be useful in every combat situation, Simple enough; increasing this lets your Jedi strike more accurately and deal more damage with a lightsaber, much like all of the other weapon proficiencies. 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