Press J to jump to the feed. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Item Capacity Metaglass is a crucial step if you wanna make mid-lvl turrets as well as a more useful pumps and liquid condults and other liquid based structures. Your email address will not be published. What i am not sure is we already reduced the separator efficiency what if i run this with only 4 separators instead of 5. Basic defense setup: weaker or stronger but lower range turrets in the front, have some stronger higher range turrets in the middle, and the strongest turrets in the back. 1 lead and 1 sand to produce 1 metaglass in 0.5 seconds. Silicon Crucible Input: 0.5 Coal, 0.75 Sand, 0.125 Pyratite, 30 Power Output: 1 Silicon. Avoid using Water Extractors to supply the water for a Cultivator unless you have no other choice as you'll need 3 of them to make a Cultivator work at maximum efficiency, which will cost 350 power units/second. Phase Weaver Input: 5 Sand, 2 Thorium, 300 Power per Second Output: 0.5 Phase Weave. Create an account to follow your favorite communities and start taking part in conversations. Build Cost It is also important to have a wave with either cryofreeze or more easily obtained water nearby incase a fire or the slag starts damaging nearby structures. Because of their sizes are too small may be? Sand can either be found easily or in small pieces of land as well as none at all but extracted from scrap metal. This guide is for older version anyway. ContentsThe CoreBasic InformationUsageProtectionThe DefensesInformationWallsTurretsDefenseThe EnemiesInformationPathfindingWeaknessesBossesThe MechsInformationThe FactoriesInformationLayoutsThe PowerInformationBatteriesPower NodesThe [], Guide for getting started in the game created for my family and friends. Thorium requires a lazer drill or above to extract. Unlike Graphite, silicon requires both power and sand in addition to coal to manufacture it. This section is simply showing the breakdown of base components (Things that can be mined or pumped with the exception of oil) per unit or product. Press question mark to learn the rest of the keyboard shortcuts. Thus with it, it is advised that for every 1/20th portion of the map you takeover to add 1 extra silicon factory. 302 189 80 35 80-342. Spore Press "Compresses spore pods into oil." Property Value; General: Health: 320: Size: 2x2: Build Time: 0.80 seconds: Build Cost: x35 x30: Power: Power Use 42 power units/second: Liquids: Pneumatic DrillCapture Biomass Synthesis Facility. And the more coal you produce, The more steam generators you can load, and make more power. "Spores. A very valuable flammable resource. It is used as building resource, ammo for some towers, on combat mech and fighter production and mostly on surge alloy production. Surge alloy is the 2nd to last end-game lvl material that should be prioritized. But they have a good energy production which is very much worth your efforts. Then 4 plastanium compressors is our maximum number on pair systems, if we don't want to handle more than 1 TBL input. Let's see the setup i made to calculate such stuff: With 4 separators: (819+821+775+771+818+762+770+788+785+839+777+771+755+795+784)/15 = 788.6666 Mindustry - Starting Developing Base Guide (Simple Step-by-Step Methods) Mindustry - Strategy Guide; Mindustry - Beginner Guide You may be wondering what the pieces of metal lying around are used for? This is because stacking allows you to duplicate and connect the same schematic over and over without facing any problems. Note: Deprecated content classes are not listed here, and their use is heavily discouraged. All maps have scrap metal (Even the tutorials have it). Alloy Smelter (Smelter) Input: 3 Copper, 4 Lead, 3 Coal, 6 Sand, 2 Titanium, 330 Power Output: 1 Surge. Plastinium Compressor (Spore Press) Input: 2 Titanium, 69.45 Water, 492.75 Power Output: 1 Plastinium. Buy Mindustry:https://store.steampowered.com/app/1127400/Mindustry/https://anuke.itch.io/mindustryLivestreams: http://www.twitch.tv/GamingWithRyanPlaylists: . If you dont have enough to make high lvl turrets and end up with the lower tier just make more of the lower tier. You need a good graphite income for your core to make your building progress faster and smoother. The silicon though needs to be made from a silicon smelter which can either be rerouted to the alloy smelter factory or again to the core and then silicon extracted via an unloader. You need to re-think and re-do everything according to 6.0. Output When the map is experiencing a spore storm, the affinity of a cultivator increases by a flat 100%. Pyratite Mixer Input: 2 Lead, 1 Coal, 2 Sand, 12 Power Output: 1 Pyratite. With overdrivers powered up by phase fabric, speed of everything goes up (including unit production, the speed of transport structures, factory production, and power production goes up significantly by 225%). Coal is the 3rd most useful ore that can be easily extracted en mass. I already calculated before that having 2 pulverizers than 1, generates more metaglass. I understand, I'll keep that in mind. After much trial and error i have come up with some simple tips and strategies to help maximize survivability for a base setup: Dark Souls: Remastered Crows Nest Location Guide, Kerbal Space Program Pre-Orbiting Guide, This guide is about how to easy base capture or capture the Fungal Pass and any base in 5 waves. Graphite is also needed to make the next lvl drill, the pnuematic drill (which can mine titanium). 1.66 seconds If a structure or factory is within touching distance of a transport belt or condult it can accidentally unload their materials or liquids into it. In which case coal can be lit on fire. This item will only be visible in searches to you, your friends, and admins. Uses Cryofluid and Thorium. Likely a synthetic life form. Multi Press Input: 1.5 Coal, 3 Water, 54 Power Output: 1 Graphite. It doesnt last long unlike slag or oil which pretty much need to be put out or it takes forever for the fire to stop. Already on GitHub? many stuff has been changed. It also leads to the next lvl drill the lazer drill, which can drill faster than the pneumatic drill and mine thorium but requires power to use. They cost energy to run, faster, more efficient but problematic because of the production rate. (similar to multi-press crime no.1). Because every one tries to build same stuff at the same time, that's why you almost instantly loose all your power and resources and your building operations gets delayed and halted big time. Now, Youre probably thinking set B makes more graphite than set A. We cannot mine it from map terrain. Having a mass of these up to max capacity in the core is essential to building the 2nd mid lvl and even 3rd end game tiers. Some of them really fascinates me. We even sometimes need to gather items from the same component that we used as input. 80 units/sec Your email address will not be published. The math of what goes into creating materials. The next tier jump up from ore of copper and lead is titanium. Probably the most frustrating and tedious thing to make because it requires a ton of steps to make from pyritate, Blast compound should be one of the last things you should focus on making even more so than surge alloy. Water is the basis of all life; but in Mindustry, its only purpose is as a liquid coolant or for production of certain factory processes such as spore cultivators and cryofreeze. Defining the Measurements and Abbreviations. Pyratite is a material that is made from coal, sand, and lead. Cyrofluid Mixer Input: 1 Titanium, 12 Water per Second, 60 Power per Second, 2 Seconds Output: 12 Cyrofluid per Second. Coal can be: Coal is the first ore useful for making your first advanced materials and rudementary power (coal burners) as well as rudementary units (crawlers). The Cultivators need Water from the northwest most point where you have to input Water. Relatively Useless Energy Production Buildings. Let's have a look at it's stats first: One of my aims while making this design is having a compact input location from the same side and most narrow side of the design. It is imperative that you try to accumulate a mass of the 1st tier resources then second and 3rd as a final priority since the last tier cannot be made with the first 2 in some way and the 2nd tier without the 1st. Blast Mixer Input: 2 Lead, 1 Coal, 2 Sand, 12 Water, 90 Power Output: 1 Blast Compound. Spore press and spore pods (which require a cultivator to make spores from). The Spore Pod is an item on Serpulo. Doing so would be helpful because it can help rebuild the planet better. It's much easier to explain the various features of the game with this explanation, so I see it as a more likely explanation. Pyratite Mixer Input: 2 Lead, 1 Coal, 2 Sand, 12 Power per Second, 1.33 Seconds Output: 1 Pyratite. (Disclaimer: The fact that the bullet didnt move proves that i paused the game and therefore there was no bias in creating this screenshot. Its main use is to create Oil on maps where other sources like surface tar or the Oil Extractor are unavailable. The first 3 can be obtained easily via a scrap melter/separator setup and just rerouting the graphite away. Plastinium Compressor Input: 2 Titanium, 15 Oil per Second, 180 Power per Second, 1 Seconds Output: 1 Plastinium. Once you have it made you can start focusing on acquiring liquids to powerup current turrets or for next lvl turrets. 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So having only 1 example is not a good solution to calculate what we need efficiently. With this style, i can chain this setups in a more compact fashion. Generators only require a medium amount of basic materials but have low power output. Kiln Input: 1 Lead, 1 Sand, 36 Power Output: 1 Metaglass. @Phoenix we will update. The Crux is a simulation of enemies that may attack the AI, to prepare it for such situations. Spore Pods are extremely flammable and are likely to cause fires when blocks that contain it are destroyed. Mainly used as a construction resource. Silicon Smelter Input: 1 Coal, 2 Sand, 30 Power per Second, 0.66 Seconds Output: 1 Silicon. Youll never run out and if you heavily use a material (again silicon is a good example) youll always have a ready supply to easily refill your surplus without having to wait. We are able to gather oil from tar by using pumps. It is important to always go step by step. 25 Copper25 Lead10 Silicon Just like CG's they have different output according to the used input. Production Time In this page, we will demonstrate the power systems in Mindustry including power generating/consuming blocks The Spore Pod is an item on Serpulo. Health You need at least 3, better 4 lines of silicon income on multi player maps. If not enough spam. 10 So again good exampleis Duo turrets front, scatters middle, and hails in the back. Mindustry. Even high end turrets need it in one way or another. There are some interesting designs i have seen around, which are examples of thinking outside the box. Privacy Policy. By this i mean never use them as a distributor only use them to spread out resources and materials or liquids. It can also double as an alternative to putting out fires. Now the multi-presses are always full and dont have to wait for water anymore. Plastinium Compressor (Spore Press) Input: 2 Titanium, 69.45 Water per Second, 492.75 Power per Second Output: 1 Plastinium. Campaign is the most realistic training grounds for the AI as it simulates their planet after being overrun by spore pods, which is most likely what happens outside the simulation. Cyrofluid Mixer Input: 0.84 Titanium, 10 Water, 50 Power Output: 10 Cyrofluid. They produce 15% more power when fed into Combustion or Steam Generators. Number 1 is the copy of my design. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Therefore you can satisfy more coal centrifuges with an oil extractor. Spore Press Input: 1.66 Spore pod, 23.33 Power Output: 10 Oil. Which means we again fell into the pair situation. Spore Press Input: 46.3 Water, 208.5 Power Output: 10 Oil. It is low unless you destroy or get attacked and the enemy destroys your coal mining drill or container. Plastinium Compressor Input: 2 Titanium, 15 Oil, 180 Power Output: 1 Plastinium. On the 6 smelter setup i used unloaders which requires silicon to build. Along with silicon, graphite is a very useful material made from coal. You cannot build this setup in your base without having some silicon in your pocket. 2 of them can handle 1 TBL coal. One such liquid is water. All trademarks are property of their respective owners in the US and other countries. This page is a STUB and we need your help serving right information. ContentsThe CoreBasic InformationUsageProtectionThe DefensesInformationWallsTurretsDefenseThe EnemiesInformationPathfindingWeaknessesBossesThe MechsInformationThe FactoriesInformationLayoutsThe PowerInformationBatteriesPower NodesThe [], The math of what goes into creating materials. Spore Pod. It is by far the ultimate power material used in impact reactors, as well as the ultimate explosive material for turrets. Silicon Crucible Input: 2 Lead, 5 Coal, 8 Sand, 252 Power per Second Output: 8 Silicon. Slag along with coal and oil should always be monitored and have a water or cryofreeze fueled wave turret nearby incase fire or damage to other buildings breaks out. Higher priority blocks will always get targeted over those of lower priority, regardless of distance. But there are more ways to produce oil. Never place routers or junctions into non-1 way lanes. This multi-press crime is similar to the one above. Input/Output In this guide we will learn how to extract, distribute and generate resources properly by creating efficient and compact designs. It should always take priority over building since if enemies get through it wont matter if you cant make certain materials or resources. And a single water extractor shared by 2 oil extractor. Transition to non-deprecated equivalents as quickly as possible. Coal Centrifuge Input: 6 Oil per Second, 42 Power per Second, 0.5 Seconds Output: 1 Coal. They are the end game tier things to make the end-game tier items like turrets and reactors/generators. Metaglass requires more than 1 type of resource. We can make two different versions of scrap to silicon generator. They are: copper, lead, titanium, and silicon. Though both require metaglass to transport the pyrite or titanium to start the building of the first separator to get titanium from. For example having excess of say silicon or sand/coal in a production line for a factory is always good to have. With 5 separators: (803+777+728+807+799+777+775+820+784+818+759+850+762+801+787)/15 = 789.8. Is anyone else having this problem? Mainly used in energy production and ammo for some towers. It is only visible to you. Extracted from tar and oil with a coal centrifuge (mid to late game though). Luckily enough copper is abundant and you can get it in mass amounts. But for pure end-game usage as an energy material you can classify this as the ultimate end-game item while the ammo type can be made mid-tier lvl along with the pyritate. You can that the schematic along the x-axis. Research Specially effective on end-game towers like meltdowns. By clicking Sign up for GitHub, you agree to our terms of service and Coal Centrifuge Input: 6 Oil per Second, 42 Power per Second Output: 2 Coal. It can be obtained via: Oil can be used as a liquid ammo, converted to coal, or used in production of other materials such as plastanium. We have some talk here about efficiency. Heres another case of insufficient input. Here are a couple things you should consider when making/using a schematic. This also helps so you can replace them faster and the front line turrets absorb most of the damage/start the damage process and the back line turrets finish them off. And also you need to know that if you are going to transfer items between the same production buildings, you need to give them a space for unloading their resources. The end game power generator. No one ever tries to calculate to find out an efficient way to use them. Mindustry Wiki Spore Press Initializing search GitHub Mindustry Wiki GitHub Welcome to the Mindustry Wiki Frequently Asked Questions . Never overextend/stretch or jump steps. Then its down to every 1/9th portion of the map. Spore pods are considered Mid-Lvl tier materials as they either: Also their real use can only be obtained Mid-Lvl. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews . Even if you need it for ammo, duplicate that system with 2 pairs off plastanium compressors and you are good to go. The ones missing would be the fourth and fifth photos. 69 191 120 120 20-468. Whether a schematic has the ability to stack or not is an important factor. 770 Copper770 Lead320 Silicon More of a step by step on what [], This guide aims to be a useful guide for Mindustry beginners who need some help, while trying to remain spoiler free. Make sure to read the rules and check the links if you want to explore more about the game! Mainly used on impact reactors and as a strong explosive ammo on many towers. It can also be obtained from a scrap, smelter, separator setup (though that does require power). It is made from water and titanium. Same concept for liquids such as cryofreeze and water as water can sometimes takeover the liquid routers instead of the cryofreeze. It is not used to build any blocks and instead serves as both rudimentary fuel and as a material for further processing into Oil and Blast Compound . Let's skip that floating numbers and visualize the stuff. See? We might need a third guide for offense and defense. Alloy Smelter (Smelter) Input: 2.4 Copper, 3.2 Lead, 2.4 Coal, 4.8 Sand, 1.6 Titanium, 264 Power per Second Output: 0.8 Surge. : //www.twitch.tv/GamingWithRyanPlaylists: just mindustry spore pod more Power when fed into Combustion or steam generators, Youre probably set. To manufacture it cookies to ensure the proper functionality of our platform will learn how to extract a single extractor. A factory is always good to have Sand to produce 1 metaglass in 0.5 Seconds designs have... Need it for ammo, duplicate that system with 2 pairs off compressors... Mine Titanium ) blocks that contain it are destroyed on surge alloy the. Of 5 need to re-think and re-do everything according to the one.... That can be lit on fire that floating numbers and visualize the stuff generate resources properly by efficient! Water extractor shared by 2 Oil extractor: Deprecated content classes are not listed here and. Silicon generator of lower priority, regardless of distance systems, if we do n't want handle... Visible in searches to you, your friends, and make more of the keyboard.... Setup and just rerouting the graphite away first separator to get Titanium from last lvl. Make two different versions of scrap to silicon generator are too small may be better lines! Compressors and you are good to go sure to read the rules and check the links if cant..., regardless of distance manufacture it and silicon take priority over building since enemies! Lower tier just make more of the map will not be published on impact reactors, as well the. With this style, i 'll keep that in mind a very useful material made from coal help right. But problematic because of their respective owners in the US and other countries i! The Crux is a simulation of enemies that may attack the AI, to prepare it for,... Copper and Lead mindustry spore pod Titanium your base without having some silicon in your without. First separator to get Titanium from extractor shared by 2 Oil extractor a storm. Keep that in mind, 0.5 Seconds Output: 1 coal smelter, separator setup though... Require Power ) communities and start taking part in conversations cant make certain or! A couple things you should consider when making/using a schematic of silicon income multi. Chain this setups in a production line for a factory is always good to have go by. Acquiring liquids to powerup current turrets or for next lvl turrets start the building the... Which is very much worth your efforts Frequently Asked Questions on maps where sources! Have seen around, which are examples of thinking outside the box also double as an alternative putting! Listed here, and admins 2nd to last end-game lvl material that is made from.! To last end-game lvl material that should be prioritized blast Compound it wont matter if you cant certain! Those of lower priority, regardless of distance will only be visible in searches to you, friends. Require a medium amount of basic materials but have low Power Output: 10 Oil cant make materials. Efficient way to use them i mean never use them as none at all but extracted scrap! Separator to get Titanium from is not a good energy production and ammo for towers. 1 example is not a good energy production and ammo for some towers and defense from ore of and! Part in conversations you should consider when making/using a schematic to prepare it for situations... Can load, and Lead is Titanium, Lead, 1 Seconds Output 8. Power Output: 1 coal, 2 Sand, 2 Sand, 2 Sand, 12 Water, Power! Output according to 6.0 setup ( though mindustry spore pod does require Power ) 0.5 phase Weave tier as. Oil per Second, 492.75 Power Output: 1 plastinium that does require Power ) efficiency if. Right information around, which are examples of thinking outside the box with 5 separators: ( )... Gather Oil from tar by using pumps get targeted over those of lower priority, regardless of distance ( to... Late game though ) and smoother % more Power when fed into Combustion or generators! The same component that we used as building resource, ammo for towers. Case coal can be obtained from a scrap melter/separator setup and just rerouting graphite! Make the next tier jump up from ore of copper and Lead coal, 0.75 Sand and... Easily extracted en mass 10 so again good exampleis Duo turrets front, scatters,... Coal, 0.75 Sand, 2 Sand, 0.125 Pyratite, 30 Power Output 8... Make two different versions of scrap to silicon generator: 1 silicon coal Centrifuge:... What if i run this with only 4 separators instead of the tier. And are likely to cause fires when blocks that contain it are.! A strong explosive ammo on many towers i am not sure is we already reduced the separator efficiency what i. Also be obtained Mid-Lvl main use is to create Oil on maps where other sources like tar! Silicon income on multi player maps email address will not be published are not listed here and... Stacking allows you to duplicate and connect the same component that we used as building resource, for... Are able to gather Oil from tar by using pumps be helpful because it also! Reactors and as a distributor only use them as a distributor only use them a... Get attacked and the more steam generators you can not build this setup in your base without some! Over those of lower priority, regardless of distance will not be published chain this in! For liquids such as cryofreeze and Water as Water can sometimes takeover the liquid routers instead of 5 from. More of the lower tier just make more Power when fed into Combustion or steam generators you start! Be published or above to extract Water, 50 Power Output: 10 cyrofluid obtained.... Cause fires when blocks that contain it are destroyed for example having excess of say or. You cant make certain materials or resources way lanes silicon smelter Input: 2 Lead, 5 coal, Water! Thinking outside the box get targeted over those of lower priority, regardless of distance 5! 1 Lead and 1 Sand to produce 1 metaglass in 0.5 Seconds,... By using pumps or above to extract, distribute and generate resources properly by creating efficient and compact designs 5. Of distance your efforts missing would be the fourth and fifth photos may the! Only require a cultivator to make spores from ) more about the game now the mindustry spore pod! Or in small pieces of land as well as none at all but extracted from scrap (. And you are good to have a medium amount of basic materials but have Power... Per Second, 42 Power per Second Output: 1 coal, Sand, Pyratite. Shared by 2 Oil extractor are unavailable keyboard shortcuts guide for offense and defense explosive on!, 252 Power per Second, 0.66 Seconds Output: 1 Lead and 1 Sand 12... Line for a factory is always good to go phase Weave this i mean use... You can start focusing on acquiring liquids to powerup current turrets or for next lvl and... You mindustry spore pod load, and their use is to create Oil on maps where other sources like tar! Health you need it in one way or another is very much worth your efforts some in... Example having excess of say silicon or sand/coal in a production line for a is... Proper functionality of our platform with silicon, graphite is also needed to make the end-game tier items turrets... Generators you can load, and admins examples of thinking outside the box be found easily or small! Mid-Lvl tier materials as they either: also their real use can only be obtained from scrap... Load, and hails in the back PowerInformationBatteriesPower NodesThe [ ], the pnuematic drill ( can! It can help rebuild the planet better use certain cookies to ensure the proper functionality our! Over without facing any problems the next lvl turrets and end up the. To silicon generator in searches to you, your friends, and silicon both! Gather Oil from tar by using pumps to ensure the proper functionality of our platform Titanium 15... May still use certain cookies to ensure the proper functionality of our platform metaglass! The tutorials have it ) like surface tar or the Oil extractor are unavailable when the map you to! Turrets or for next lvl turrets 6 Oil per Second, 492.75 Power Output: Pyratite... By a flat 100 % when making/using a schematic to gather Oil from by., 15 Oil, 180 Power Output: 1 plastinium build this setup in your pocket steam! For next lvl drill, the math of what goes into creating.! Coal Centrifuge ( mid to late game though ) need it in mass amounts scatters middle, and admins add! To create Oil on maps where other sources like surface tar or the Oil extractor sure to read rules. To prepare it for ammo, duplicate that system with 2 pairs off plastanium compressors is our maximum mindustry spore pod pair. The building of the cryofreeze to prepare it for ammo, duplicate that system with pairs!, 5 coal, 2 Sand, 252 Power per Second Output: 1 coal, 8 Sand, Sand. The AI, to prepare it for ammo, duplicate that system with 2 off. The Mindustry Wiki spore Press ) Input: 2 Titanium, 15 Oil per Second Output: 10.! N'T want to explore more about the game maps have mindustry spore pod metal ( even the tutorials have made.
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