When both are complete, a locked door will open to the north and the alarm will end. Smash up the piles of leaves (and the goo monsters that appear) and also pick up Gnome #18: Norman. [88] It was developed by BonusXP and published by Netflix [89] The game was criticized by reviewers for being an exact scene-by-scene replica of the season. It's hard to see, but you should be able to interact with Gnome #36 and pick it up in Stranger Things 3: The Game. Each one will light up as you step on them. Now, before heading along the previously mentioned path opened by the pressure plate, go all the way to the NE and use the cranks you made to open these doors. Inside the top one room a chest with a Cattle Prod. [Randomized Chest Loot Table: Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Foot Spikes, Motor Oil, Ground Coffee, Spark Plug, Chewing Gum, Duct Tape, Rag, Fancy Shampoo, Lighter, Binoculars]. Talk to Chet at the front desk, but before you head back to the men's locker room, head up to the women's room to find a locked door nearby. No matter how fast I switch characters it isn't fast enough to press the button while the opposite light is still lit. You need to Go to the M bookcase (bottom row, 2nd from top), then P, then B, then number 451. You're going to need to talk to Nancy, but first head SE of the library, and you'll be stopped by someone in the flower shop who is in distress. Head back out and follow the waypoint and you'll get an introduction to the world map you use to fast travel. Keep toggling the cameras and turning back on the power until you reach an area with pressure plates. Backtrack to the previous fork and head SE. Head down the stairs to the Hawkins Lab Basement. Seeing as how Lawn Darts usually cost 5$, and Plush Toys cost 3$, the Lawn Darts are the more cost-effective purchase. Just back off when you see the double arrows suggesting he'll pull this move. To get into the second pressure plate room with the green garbage dumpster, have one character wait next to the tree so the other character can push the dumpster into him and onto the pressure plate. You'll emerge outside only to return back downstairs, but fear not! If you play this mode on the same easy difficulty, you shouldn't have too much trouble, I would just recommend some basic tips: *When you get to the tough sections (such as a timed alarm or the Flayer escape in the hospital) you may want to switch to "expendable" characters so that a death won't set you back badly. Inside the chest, youll find Soviet Keycard Lv2. Scoops Ahoy!Talk to Erica, then head outside to the loading dock. Go down the SE path and give that one an answer of 5. I enjoyed the show but am disappointed by the game . Smash all the file cabinets to find the last bit of info you need, then leave via the SW exit to end up back in the lobby. After a bit of boarding up windows, you'll hit a cutscene and head to the mall. Stranger Things 3: The Game By: BonusXP. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. Gnome #37 - Magnum Location: Hawkins Post (Hawkins Square) You're going to want to grab your last Gnome by following the path shown below (you'll need to unlock the door via switch first). We need a Bike Helmet, Duct Tape, and a Flash Light to make this thing. Day xxx Disappearances. Just let the timer run out and move forward for now. As you try and leave there will be a cutscene. For each side, flip the two relevant breakers and hit switches to proceed into rooms with more breakers and computers. Tiny #1: Starcourt Mall, Scoops Ahoy, backroom. Next, we need to talk to Kline, but before we do, lets explore first. After the Flayer's incapacitated you'll head back to the Russian base. Now face the Rat toward the sink and the Bear toward the plants. The next keycard lock will lead to the records room, which is filled with damage-over-time nurses. In the next room is the dough you need. In the chest, to the NW youll find a Random Item. In the next area, stock up if you need to for the final fight, then hack the door. Dustins House, etc.Head to Dustins room and examine the desk to find Dustins Slammer. Once they're dead, it's not entirely over For this next part, I recommend sticking with Eleven (since she has area-of-effect damage) and equipping whatever speed trinkets you have, as if the Mind Flayer creature catches you, it's a one-hit kill. In the final room before leaving, if you check to the south path below the wooden door, youll enter a room with a chest x5 Random Items. The back office has some destructible debris that leads to a chest and a door you can't get through for now. In here you're not free of enemies, because there are doctors throwing acid. Otherwise, head SE to find another clown and the yellow doors. Yuri Ismaylov lived in his warehouse there. The next blocked door is likewise opened with a hack box in one of the adjoining room. You'll be back at Starcourt Mall, just with it abandoned. #7. Now head to Starcourt Mall. For the final chunk the tentacles and enemies will come faster, so be ready to burn your health and soda as you need to clearing out everything with your special moves. Head to Hawkins Square. Now lets head back over to the newly opened up area of Starcourt. kendra duggar baby news; beat darth revan swgoh; 100 fastest growing counties in america; vegan restaurants toronto Loop around and defeat the enemies. Give Chet his shake, and then Susan the hairdryer, to get a bunch of coin and also: You'll now need to fast travel to Driscoll Farm. company owns shopstyle codycross abigail western area 51; wax candy with juice inside troy mi . After a cutscene he'll join your party, getting you: Now you'll need to find an umbrella, duct tape, and tin foil in the house. Flipping 2 & 3 open the SW door, 1 & 3 open the north door, and 1 & 2 the SE door. Go there now. 3. Stranger Things 3: The Game Story walkthrough - TrueAchievements Now it's time to get back to the main quest. Now go back and talk to the clown in the purple room to check your answers and in order to proceed. My Lightning Poker (33/36) Unlocks after getting Erica to join your party. Tiny #6: Hawkins Square, Hawkins Post, NE end. Continue on through enemies and switches to another puzzle; if you can't figure it out, you can just flip switches (they'll reset when you mess up.) The locked door has two medkits if you need them. Now, we've still got one more optional side quest here. Now talk to the scientist and try to head inside. stranger things 3 game murray's warehouse buttons Wrap around to the SE and you'll find a destructible wall with Gnome #19: Herbert and a chest; this one takes four series of button prompts (the max), which should unlock: Successfully hack the hardest level chest/door. Dont go below the 20 Prize Ticket mark at this shop. Talk to the receptionist, who will tell you where to look in the shelves behind her due NW. While Stranger Things obviously oozes '80s nostalgia, Stranger Things 3: The Game reminds me distinctly of the 2000's, bearing many of the hallmarks of the bygone licensed tie-in games of that era. If you follow the information below you should be able to acquire the platinum trophy with ease. Open the NW door for a bunch of loot in chests, then head SE and break through the next bolted door. Also, since you've done a bunch of looting it might be a good time to craft some more trinkets; at this point I had upgraded to the Zoomer (20% move speed), Wallet (medium money boost), Chest Armor (+350HP), plus my party-specific trinkets (Thinking Cap and Wonder Women.). stranger things 3 game murray's warehouse buttons. Backtrack to the locked room for some enemies and loot, then proceed on through the opened path. Grab it and head back to the door with the golden bear and grab the key. The locked door has loot and more enemies. Stranger Things 3 Game Is A Boring Rehash Of The Show - Kotaku Turn on the power and hit the switch for easy access out of this area, but make sure to pick up Gnome #12: Clint from the back before leaving. Enter the bolted door to the SE, and youll read a note on the wall that says that theres a map on the floor. You can open the locked door where she was if you want, though. Head to Scoops Ahoy for a cutscene with Steve and Robin. Recruiting murray to help infiltrate the russiansFollowFollow Me On Twitter: https://twitter.com/NaruBriluWatch My Livestreams on Twitch: http://www.twitch.t. You'll need a translation book from the library. She will task you with some items to get and join your party, granting you: Grab a bottle from the fridge, craft a blindfold (you probably have rags already, if not there's one in Hopper's room), and then get the blood-soaked sleeping bag that apparently doesn't faze these kids (head NW out of the cabin, through the chain link fence, then take the left-side path, then wrap around the the NE). Talk to Will to get your story quests going, then talk to him again to trigger the Will the Wise optional quest. Clear them out and head NE to rescue Steve and Robin, netting you: Head the only other way SE, past some cages with loot and through a door with a bunch of Bad Dudes. Grab the high volt motor from the chest SW of you, then head into the Hess Farm House. Tiny #11: Hess Farm, Hess Farm Barn, NE room. Anyone else gotten to this point? Just proceed along the path and deal with the flamethrower enemies. Fast travel to Starcourt Mall. Just clear out the enemies, fire the cannons, and then avoid the tentacles while you keep pointing and firing the cannons at the Flayer. In the room with the switches, Up/Up/Down will open the SE door, Up/Down/Up will open the NW door (where your quest item sardine is) and Down/Up/Up will open the SW door to a bunch of rats and Gnome #24: Charles. There's a lot of puzzles in the game, as well as hidden items like gnomes. 2023 GAMESPOT, A FANDOM COMPANY. Before you head to Driscoll Farm, head back to the Suburbs and the Pool. He's no help, so listen to the radio, come up with some gibberish, and then talk to Robin, who will send you to the loading dock outside (where we found a gnome earlier.) Man, there's way more random illicit activities going on in this game than the show! Head to Hopper's Woods and enter the cabin. If you don't remember your geometry: *** Spoiler - click to reveal ***2r is the formula for circumference, so make sure the perimeter lights and only those lights are active by stepping on the corresponding floor switches. The pressure plate doors here lead to some loot to the SW, and a room with a vent to the SE; head in here and it'll take you to Gnome #40: Tommy Lee, as well as a maze of vents that don't really lead anywhere. This leads to a puzzle with a computer terminal, diary, and bulletin board. Just let the timer run out. Youre going to have to complete several puzzles and open several doors along the way before you reach the entrance again. Crack the control pad to the east, and hop in the Mini-Truck with Robin to proceed. Before you head through the door, make sure you enter the last room here with a TV in the corner; the Gnome #7: Jack is hiding along the SW wall here.
Why Did The Forest Spirit Die In Princess Mononoke,
Towson University Baseball Coaches,
Air Cooled Motorcycles For Sale,
Springbrook Behavioral Health Death,
Articles S