5e whip feat

Thrown Weapon Master - ThinkDM Ghost Rider can even magically extend the length of the chain. If you take the feat Spell Sniper you can use the melee cantrips with the whip as well. DnD Druid 5e class guide - Druid circles, spells, and builds Do roots of these polynomials approach the negative of the Euler-Mascheroni constant? I LOVE THIS ADVENTURE!. Kensei monks can also use them effectively, though there's not much of a reason for them to prefer whips over other weapons at low levels. Keep Your Powder Dry: Firearms for 5E Fantasy CampaignsNearly 40 firearms with customization options for 5E games, plus magic items, feats for gunslingers, and the alchemist character class! When you attack with an axe, your critical range extends by 1 and you score a critical hit on a 19 or 20. Is it Unearthed Arcana or in a book? Im considering ruling that the spear is a always a reach weapon (without requiring a feat) as this reflects real world usage both single and dual handed. You must use the new roll, even if it is a 1 or a 2. Perhaps a Nat 1 would make you hit yourself (think the first time Indiana Jones used the Whip). But overall if you give the Dex based fighter longswords and greatswords to play with, then arent you waving goodbye to the Strength based fighter? How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? I figured that allowing it to castHold Person andHold Monsterwas a great way to reskin this feature. Character Vault. Whip Trick Master (5e Feat) Whip Trick Master Prerequisites: Proficiency with whips You have explored and practiced the many possibilities of the versatile whip. A plus 1 is very meh, but clearly a shield is still useful so a +2 is too strong. Going to be joining a game in a couple of days and liked the idea of playing a Halfling that uses a whip. By Taymoor Rehman, Jeremy Crawford, Ben Petrisor, Dan Dillon, Ari Levitch. But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. Thorn Whip 5E - Cantrip - A Complete Spell Guide - Dnding This feats main problem is its busted on a rogue. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. How to play with pets in D&D - Blizzard Watch It wasn't the intention. My DM isn't familiar with Feats, so they don't want to let us use them at the table. Those medieval headsmen chose axes for a reason, right? Which should be the dominant model here. You also dont have disadvantage on attack rolls in close quarters and passageways that are at least 5 feet on every side. So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. Your feat suggestion is the closest I have come to making that idea viable I think. 5th Edition D&D design tries to avoid class features and feats that support specific weapons. Use the D&D 5e whip feat created by Dungeon Solvers to give characters the ability to trip and grapple their opponents using a whip! Use coupon code DungeonSolvers10 for 10% off your order! Id be tempted to make it once per attack action (for synergy with Action Surge). )The)math . They can use this action to Dash, Attack (one weapon attack only), Hide, and Disengage. Alternatively, you can use an action to expend 2 charges to cast the following: protection from poison, shillelagh (transforming the bow into a snake-headed 1 quarterstaff), thorn whip (causing one of the bow's snake heads to lash out). ThinkDM has a great article ongrapplingin 5th edition and how the base grappling feat is weak, so with that in mind, I wanted to make sure that the whips grapple wouldnt have the same fate. Another class I would suggest using is the Battle master since their maneuver abilities provide most of and more of the abilities listed in your feat. Another option might be plus 1 to Dex or Str and the superiority die? Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. (Check out Esquiels Guide to Magic Weapons if you need some!). It only takes a minute to sign up. The Linguist Feat: A Key To Success In Dungeons And Dragons Ed Greenwood, creator of Candlekeep and the Forgotten Realms. When wielding a whip, you can attempt to grab another creature using your whip. -Trip: Succeeds, target must Dex Save or be Prone -Damage: 1D4, Roll of 20 or above (Apply Damage to any action): With that being said, lets make a feat to give a whip wieldersome tools to provide this type of crowd control using a whip. The difference between the phonemes /p/ and /b/ in Japanese. Most finesse weapons also lack the properties that some of the more powerful 5e weapons have, such as Reach and Heavy (which meshes well with the Great Weapon Master feat). If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Now that Ive done some research, I see Im not the first person to think of this Mike Mearls himself had a go at brewing up some new weapon feats back in 2016. You gain the following benefits: When you use a whip, its damage die changes from a d4 to a d6 (this benefit has no effect if another feature has already improved the weapon's die). I want to create a ranger who collects people (alive at this stage of her apprenticeship) so I thought whips could be quite a fun way to do this. by Wizards of the Coast. Community. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10 & be bound until player releases or Dex Vs Dex contest succeeds d4 with Piercer adds 0.5 damage, d6 adds 0.75 damage, d12 adds 1.5 damage, etc). -Damage: 2D4. Only dealing 1d4 damage in exchange for those properties is fair. Because it's a weapon-specific feat, comparing it to the "Revenant Blade" feat is more appropriate. Casting Time: 1 action. It made me think of important details. You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. Pinterest. Components: V, S, M (area of dim light or darkness). To do so, make a Dexterity check to which you can add your proficiency bonus if you are proficient with whips contested by the other creature's Strength (Athletics) or Dexterity (Acrobatics) check. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Sweeping Attack (maul only), Trip Attack, Brace (UA)*. All bullets stacks. Watch. Sword Master I did actually think of making a longsword only feat that offered it the finesse quality. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform in conjunction with a thrown dagger attack: Disarming Attack, Distracting Attack and Precision Attack*. This limits them as an off-hand weapon choice whereas daggers would still be of use there. The rest is similar to the Bludgeoning Master feat, and so I feel theres a nice balance between the feats which is important. Your weapon reach extends to 10 feet, and other creatures provoke an opportunity attack from you when they enter that reach. HavingReelInonly require a bonus action was a difficult decision, but I believe its fair. Though not specified, it seems like the Grab is supposed to take your entire Action. Between bashing out new Battle Master maneuvers and fine tuning all of the above feats, not to mention playing in two campaigns and DMing a third, Ive been spending a crazy about of time thinking about, playing and creating stuff around Dungeons & Dragons recently. Better than absorbing damage is preventing it all together. I really want whips to be viable. Its a pulp fantasy mini-setting and adventure in one, with gritty combats and great intrigue. Buy this 5e adventure with an old school flavour for $5.95 on the DMs Guild. My first idea was to use this: "Similarly, when your half-orc barbarian uses a display of raw strength to intimidate an enemy, your DM might ask for a Strength (Intimidation) check, even though Intimidation is normally associated with Charisma. Thorn Whip Cantrip 5E Uses On its face, Thorn Whip is a respectable ranged attack cantrip, doing 1d6 base on a successful melee spell attack roll. Want a Rogue with a pirate theme that has a bird on the shoulder? All 3 of these points are basically the justification for any feat in 5e. However, whips are not poorly-balanced. This allows closing and lateral movement and imparts no other restrictions on the creature's actions. What other Feats would Spell Sniper pair best with? So, now that you understand my thought process, I hope you enjoy these feats. "- PHB Page 175, Top Left of the Page. Same goes for Great Weapon Master. The best answers are voted up and rise to the top, Not the answer you're looking for? One of the most iconic whips from my gaming experience is the Abyssal Whip from Runescape. +1 to a specific attribute is a pretty standard 'half-feat' and so is fine. If you have no levels in monk, your ki points will . If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Allegedly there is no measurement of its maximum length, but I figured a 30 ft. range was more than fair for D&D 5e, mechanically speaking. Otherwise, I think it's a cool idea. (My rent-paying projects all involve tourism so Ive basically been unemployed since March. A feat that was used as a prerequisite for another feat or ability cannot be removed unless a rule says it is . Note: Im a massive fan of the system, I just believe certain aspects ought to be revised a little). Anyhow, if you like 75% of what Im doing here (Im not expecting us to agree on everything! If you have any balance suggestions please feel free to share them! If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Of course if you play max. You regain your expended superiority dice when you finish a short or long rest. The bow of the viper has 4 charges and regains 1d4 expended charges each dawn. FrogReaver As long as i get to be the frog Jul 21, 2019 #5 Blue said: The Barbarians Reckless Attack gives advantage on attack rolls, while Champion gives an extended critical range, combined the result should be a lot of criticals. With Valor or Sword Bard you can get an extra attack at 6th. Whips being practically useless in their current state! Shadow Whip. Of course you dont get sneak attacks (unless you multiclass) but it provides some really great utility. When you take the Attack action to make a thrown weapon attack with a dagger, you may make an additional thrown dagger attack as part of the same action, drawing a fresh weapon as part of any attack roll. Using indicator constraint with two variables. But with that being said, the same classes withextra attack that would benefit from using the whip over throwing daggers also have access to way better weapons. 2016&Wizards&of&the&Coast&LLC& 3&)The)bonus)to)attack)rollscaptures)the)idea)that) your)focus)makes)you)better)with)blades)than) you)arewith)other)weapons. Pathfinder Second Edition Core Rulebook. I cannot recommend this HIGHLY enough. If theyre willing to use a whip instead of any of the other great one-handed weapons theyre not heavily invested in dealing a lot of damage. It gives them a reliable way to get a reaction attack which they can do sneak attack damage with. Yet, so many rogues already use bows or crossbows which gives them even more distance between the enemy compared to a whip. Mage Hand PHB: Take the Telekinetic feat instead. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. bugbear Gloom Stalker ranger with duelist as the weapon style. Sign up to get e-mail updates for new articles on Dungeon Solvers using the form below! Name Ability Prerequisite. Prerequisite: Weapon Focus (whip), base attack bonus +2.. I did finally add the same restriction to recovering expended dice, as the Sword Master feat, for the same reasons given previously. When player has target bound, concentration rules are in effect. I've revised the feat to allow the grab as a bonus action on a successful attack (though left the question the same so answers remain valid), We've added a "Necessary cookies only" option to the cookie consent popup. A list of the finesse weapons in 5e: Dagger; Dart; Rapier; Scimitar; Shortsword; Whip; For characters with martial weapon proficiencies, here's some weapon choice tips to . It's completely fine and opens up a nich. Also, just to clarify, do you want this to only work when they hit with their attack? Design Notes: More or less the same as Bludgeoning Master, I felt the morningstar needed its own feat, so I gave it a little twist. If there was some way to make stuff like Booming Blade and the Swashbuckler's rakish audacity work with them, I'd be all about it. A tentacle of semi-solid shadow lashes out at a target within range. If a law is new but its interpretation is vague, can the courts directly ask the drafters the intent and official interpretation of their law? Create an account to follow your favorite communities and start taking part in conversations. Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. Secondly, knocking a creature prone can be a risky maneuver since theyll gain some additional defenses against the attacks of your ranged party members. When using a whip you can make it crack at will. Unearthed Arcana + Homebrew), The Harder They Fall: Revising Falling Damage for 5e, Snap up this epic adventure on the DMs Guild. -Disarm: Succeeds, item drops at Targets feet I had been considering a whip using bugbear who was a lion tamer in a circus and retooling a shield to loo like a wooden chair! If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. When a creature hits you with a melee attack which you can see, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially parrying the blow. Im curious if you have had a chance to play this? D&D 5E How can the whip be optimized as a weapon? - EN World If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). Minimising the environmental effects of my dyson brain, Replacing broken pins/legs on a DIP IC package. . But thats all I can say for now. If you want this to be balanced you should replace the reaction attack with something else. in the Players Handbook, as an optional way of making your weapon choice mean something? People start with the viewpoint that the official rules are the word of God, and anything you do to try to fix/improve them is tantamount to heresy to the extent that sometimes impressive feats of mental agility are performed to defend their flaws and foibles (D&D shouldnt try to be realistic, its perfectly balanced, its not balanced, but its better that way whatever serves the argument basically. Plenty of other famous characters use whips and look slick as hell doing so. While hiding behind a shield of course. Rogues are not proficient with whips and would still have to choose to take this talent. Search by name on the left, click feat name to display on the right. Otherwise, it's competing against Slasher and imo falls a little short. Well the wording could use some fixes, but balance-wise it seems fine. One D&D Exhaustion Rules: Pros & Cons vs. 5e, How To Run (Murder) Mystery Adventures in D&D. Who will be brave enough to disarm this labyrinth, unravel the Orders secrets, and confront the potentially deranged archmage? Calculating probabilities from d6 dice pool (Degenesis rules for botches and triggers). Copyright 2023 | MH Magazine WordPress Theme by MH Themes, Product Review: Yeti X World of Warcraft Edition, Kobold Fight Club: Balanced Encounters on the Fly, Making Custom Monsters Using D&D Monster Maker, Great Weapon Master and Sharpshooter 5e Calculator, D&D 5e Character Build: Swashbuckler Rogue, RPG Math: Calculating the Average Dice Roll. -Disarm: Succeeds, player retrieves item When you attack with a dagger or shortsword, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Defensive Feint, Disabling Strike and Preemptive Strike from these homebrew Battle Master maneuvers. I gave it a +1 to hit and damage so that the whip stays relevant to the user even when theyre out of charges to cast spells. And sometime in 2020 Im going to be publishing a sequel to Dragon Heist that I think is going to blow your mind!

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