kuva nukor(radiation) : r/Warframe Zugang! Shattering Impact takes effect on every melee hit from weapons with any Impact damage. This is a fantastic element for fighting the Corpus, amplifying the damage their shields take tremendously. All in all - they're secondary mods, nothing more. At 6000 ferrite armor, 100 Corrosive deals 29 damage. If an enemy is too heavily armored for Toxin's shield-bypassing damage to be effective, Magnetic is a great substitute. Is Impact Kuva Nukor Really Worth It? (Warframe) - YouTube Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. Puncture as a base element is good against armour. the mod seems good but its hardly necessary, you re already proccing enough status, that having ot rely on impact ot trigger slash (that likely already exists in your melee) just muddles the table for the effects you actually want. It would also ruin Hunter Munitions. Yes I know that, but does it matter? Best way to damage Void Angels? : r/Warframe - reddit Genshin Impact is a free-to-play action RPG developed and published by miHoYo. I feel like now its just a waste of mod space and elemental damage, plus damage, and multi shot mods are the only real options for increasing the damage on weapons (also reload speed/firing speed mods). New Movie News, Movie Trailers & upcoming Movie Reviews. If armor didn't scale, and only health did, Slash would only be second to Magnetic as the worst damage against Alloy armor. Unlike most third-person shooters, Warframe's weapons have unique damage types that come with powerful status effects and damage multipliers. Void damage strips Sentient resistances, although only Operator Amps can damage Eidolon shields. Slash only seems broken because armor mechanics in this game are. but the community still wants their OP status. Blast is created by combining Heat and Cold. Only use this on a status primer. Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). [Top 5] Warframe Best Impact Weapons (2022 Edition) Everything falls apart against armor class modifiers (%boost and %armor ignore) and Bleed though (100% armor ignore). Close. Acolytes and Liches can only be affected by four status procs per type, making effects like Viral much less effective. Its status effect, while powerful on paper, deals insignificant damage on its own. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. Ambassador Warframe Your Quick Guide - Hypernia Rupture Each weapon now also gives three different types of damage: impact, puncture and slash. what is a good slash base AOE weapon for nekros :: Warframe General generally they aren't too helpful, because for whatever reason, they max out at just +60%. 2020 Digital Extremes Ltd. All rights reserved. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? 2 Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways. Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. Using a barrage of rapid-fire plasma rockets, Gauss signature weapon lays down a path of destruction. For safety, rockets arm after traveling a safe distance. In terms of damage best against armor, slash is best against flesh, and impact is best against shields. Damage Modifier = (1+ Armor Modifier)*(1+Health Modifier)*300/(300+Armor*(1-Armor Modifier)). At high levels, Heavy Gunners are basically gods by comparison. Slash only shows its mettle when armor levels get high. Corrosive's high damage multipliers help counteract this, especially against enemies that can't have their armor stripped through Warframe abilities. There are four standard Elemental Damage types in Warframe: Cold, Electricity, Heat, and Toxin. impact Tm ptee kaksinkertaisesti its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion . For safety, rockets arm after traveling a safe distance. 460k dps viral+slash crescent slicer. While Corrosive doesn't see much use in endgame builds, Corrosive is a solid choice if you're fighting tougher foes that are resistant to status procs. (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. (1.75x damage and 75% armor ignore right from the getgo)Try it on Bombards and you'll see how badly Corrosive was gutted. 1. Increases effectiveness against enemies with Shields, especially Corpus units. . It's easy! Rupture is a mod that increases the Impact damage of Rifles. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. The simplest solution would simply be to buff the IPS mods with secondary stats. this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. Best Warframe Sniper Rifles, Ranked - Pro Game Guides Slash only seems OP since it ignores armor scaling, but if armor didn't scale, it would be on the same playing field as every other damage type. Toxin ignores Shields and doesn't get the same praise that Slash gets. Posted by 5 years ago. Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. its the same reason you take toxin now (used to be gas/slash) for corpus. Warframe: Beginner guide: Recommended Mods - Blogger Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. Only to then have the community complain that they want harder content. TPV Impact Thermal Cut Glove, Grey & Black - Large, Regular At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. but all three increase Elemental Damage, so i guess. Bleed ignores armor scaling and will always do the same damage while everything else gets weaker as armor ramps up. If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance. Including stuff like enemies that are affected by this or that, etc. Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. Puncture is generally the better damage type since it only deals less damage to shields. The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them. impact will still deal 50% more damage to shields, 25% less damage to health and be neutral to armour. 5. All the latest gaming news, game reviews and trailers. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. even Gas and Magnetic was ok, not as fast, but probably due to not havingarmour reduction that corrosive has. Its damage multipliers allow it to decimate unarmored targets, while its status effect makes Viral a great element for killing more armored targets as well. If you're using a weapon with high status chance, Impact can easily stunlock targets and ramp up their HP threshold for a Parazon finisher, making this a solid damage type for newcomers looking to kill tougher units. It's not without its flaws though. I think the specific faction damage is applied like Serration but only if the target is of that faction. Manage all your favorite fandoms in one place! IPS: +50% The symbol for impact damage is a hammer, so it only makes sense that one of them made this list. WARFRAME Wiki is a FANDOM Games Community. By default, this damage type will cause enemies to flinch for one second but can be increased with continuous hits or investment. with negative impact riven, you can make whipclaw to be slash-puncture only. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. It causes enemies to flinch and recoil backwards. flux rifle might be another one I'd consider), then it gives a significant boost. Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. Because it bypasses all shields and armour and attacks health directly, making it one of the best ways to deal with high level enemies of basically any faction. New Impact to Slash Mods Hot or Not?! - Warframe Update 29.10 - YouTube So the damage of a weapon can in a sense over ride the base status of the weapon. *(Side-note / proof: Elemental mods calculate off base damage even if the weapon already has the given element. people who point to DPS will say use just elementals, multishot, fire rate, and base damage (unless it's a crit build), but for practicality, I'd say you generally want some punch-through and some weapons really benefit from reload speed. I know how elemental mods work now and that each weapon has its total damage split into 3 (sometimes 2) types of damage: impact, puncture, and slash. It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. Slash tiberon Grants a high burst of damage on certain enemies. It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. Warframe Epitaph Guide - How to Obtain, Craft, and Best Builds With Corrosive nerfed, Slash will be our only defense against the devil that is armor that has plagued this game from its inception. that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage. If all players aren't using corrosive projection then i would go with puncture so it would help out with high armor, and if everyone is using corrosive projection then go with slash, the bleed proc is nice. Only to then have the community complain that they want harder content. 100% Hemocyte/Eidolon/Lephantas Armor Strip - Overframe If armor was fixed and only health scaled, then Puncture couldactually be an alternative to Slash. Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. That's the issue. at that point you might aswell got for a Heat nukor if what you want is damage. sooner or later, Slash will be nerffed againor become useless against enemies. - At maximum 10 stacks enemy is stunned. Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. Warframe is a popular third-person shooter video game developed and published by Digital Extremes. Internal Bleeding is a rifle mod that gives a chance of every Impact status effect to produce an instance of a Slash proc. 1 . Damage types are divided into certain categories: Status staggers targets and increases HP threshold for Parazon finishers, Status reduces the target's damage output, Status shocks enemies, chaining electricity to nearby targets, Effective against flesh and bypasses shields, Status creates an AoE that deals damage over time, Effective against Overguard and resets Sentient resistances, Status creates a dome that magnetizes projectiles toward the dome's epicenter. True damage is an unlisted damage type that some Warframe abilities possess. At sortie level, reducing 6000 armor to 1200 is still 80% damage reduction. Obtained From: Sister Liches. Only Physical damage type worth a damn is Slash. Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? The mods that increase the damage of a type is the percentage of that damage type, not total. Related: Warframe: Galvanized Mods And Weapon Arcane Guide. and if you dont have the elemental mods you need to build optimally. It's easy! It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. New melee stances and their forced procs : r/Warframe - reddit In general, Viral is the strongest damage type. Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. 10 stack suggestion is OP for crowed control, status weapons can get 10 stacks in a matter of 1-2 shots/hits. Like my question is are one type of stat more values than other? At low levels, all damage types are actually quite equal and do what DE intended. Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. The problem with scaling armor is that damage types that have ways to deal with it become exponentially better than the other damage types as levels scale. WarFrame PvE MMO-Lite . Only use Blast on a status primer. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. At low levels, IPS fine. When you use a puncture weapon against an armoured target you do more damage and vice versa. Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. Impact is generally regarded as useless, as it only deals bonus damage to shields, which are significantly easier to deal with than armor. As armor reaches infinity, damage approaches 0, with the exception of Bleed. Next: Warframe: A Complete Beginner's Guide. The idea of IPS is that it has a higher bonus than a single element so it was the ideal 3rd element to build for if a weapon could support it (heat rework messed this up though). (Half the damage of Puncture). IPS (Impact, Puncture, Slash) Status mods rework - Warframe Forums you have 10stacks and your next hit has 2 instances, 1 hit will apply the 10stack bonus, while the other will apply 1 stack when it rolls over/resets. Has no effect on the other damage types, including elementals. Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. The physical damage mods are only worth equipping on weapons with very high base damage in that area - so say, with the Jat Kittag, sticking a +90% impact bonus on it gets a MASSIVE boost in damage when compared to something like the Cronus. same with reload/fire rate mods. He is currently a Freelance writer for TheGamer and Game Rant. Sawtooth Clip: +90% Slash, +90% Status Duration There's a reason why you don't want to strip all of an Eidolon's armor with Shattering Impact Sarpa. Even with those ideas, with the way IPS currently is, those mods wont be used over other mods. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types. Introduced - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Base Capacity Cost Although most weapons have varying proportions of Impact, Puncture, and Slash, some weapons (such as the Glaxion or Phage) can have no physical damage at all. (ammo matters a lot more in higher level missions, but its still perfectly fine to run vigilante supplies / regular [Rifle Ammo Mutation]. yes, anyone shouldhave been able to see that coming. That's because Corrosive has a +75% against Ferrite. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. The problem with IPS mods working like elementals would be the fact everyone would just throw on Slash on everything with even a bit of status chance and not even bother with Puncture or Impact, but that is just the symptom of Bleed being that good. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. 4x multiplier is insane (not to mention it further overpowers melee). Rubico Level Cap 1m Slash Tiks : r/Warframe - reddit.com It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of Redeemer ). SLASH 112.0 TOTAL Damage 160.0 AVERAGE HIT 280.6 SUSTAINED DPS 561.2 +37.0 % 11 Amalgam Organ Shatter +85% Critical Damage +60% Heavy Attack Wind Up Speed 11 Killing Blow +120% Melee Damage On Heavy Attack +60% Heavy Attack Wind Up Speed +17.6 % 9 Gladiator Vice +30% Attack Speed 10% Critical Chance per Combo Multiplier Duviri isn't just another open world - it's an entirely new way to experience Warframe. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. Magnetic can be created by combining Cold and Toxin. Sourced from official drop table repository. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. personal preference, I suppose. Radiation is the result of combining Heat and Electricity. Espaol - Latinoamrica (Spanish - Latin America). - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. 1 mod = 5 stacks (resets at 5 stacks) Most endgame builds avoid using Blast altogether since it has terrible damage multipliers. +30% Impact block forward: first hit procs impact, second hit procs slash, third hit knocks down Vengeful Revenant neutral: fourth hit procs impact, fifth hit knocks down forward: third hit procs slash, fourth hit procs impact neutral block: second hit procs slash and lifts, forward block: first hit procs impact, third input knocks down Swooping Falcon what point does it become 0?, like what level? i will make suggestions on elements depending on how this goes. Combined Element:+75%, Some ideas for the Bronze IPS mods: Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) Impact - The staggering physical damage type. P.S. 1XIV. (I also agree with the notion that the damage system needs a touch of simplification, but I think that's separate from the mods themselves). IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. :s. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. sooner or later, Slash will be nerffed againor become useless against enemies. once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase like elemental mods. Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor. Credits Required To Max Max Rank Magnetic doesn't have Slash's Bleed tics to compensate, so everyone pans it as the worst damage type that you should never touch outside of Shield Enhancement Sorties. The issue with Bleed is that if it didn't ignore armor, it would be the worst Dot. Best Warframe Sniper Rifles, Ranked - Pro Game Guides Armor strip and DoT damage make Heat excellent for all factions across all activities. Combining two elemental mods will create a combined element. elemental damage is calculated from the total base physical damage (impact+puncture+slash), so 60% of that is generally higher than 60% of just slash, for example, but this is only if you want that extra element on it. Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. General Information Found the internet! A possible 3-course menu for 6 people who don't like nuts or seafood is: Starter: Vegetable soup with gluten-free bread. - At maximum 10 stacks enemy is stunned. Why is bleed important? Sad too because I already lvled up some of them thinking I was going to need them. Enemies will get tankier just by scaling health. everyone wants OP builds that pretty much trivialize the entire game. Sign up for a new account in our community. That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are.
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