loop unrolling factor

Also if the benefit of the modification is small, you should probably keep the code in its most simple and clear form. The compilers on parallel and vector systems generally have more powerful optimization capabilities, as they must identify areas of your code that will execute well on their specialized hardware. Why is this sentence from The Great Gatsby grammatical? It is used to reduce overhead by decreasing the number of iterations and hence the number of branch operations. Question 3: What are the effects and general trends of performing manual unrolling? In fact, you can throw out the loop structure altogether and leave just the unrolled loop innards: Of course, if a loops trip count is low, it probably wont contribute significantly to the overall runtime, unless you find such a loop at the center of a larger loop. Well just leave the outer loop undisturbed: This approach works particularly well if the processor you are using supports conditional execution. There are several reasons. Unblocked references to B zing off through memory, eating through cache and TLB entries. How do I achieve the theoretical maximum of 4 FLOPs per cycle? Given the following vector sum, how can we rearrange the loop? To handle these extra iterations, we add another little loop to soak them up. Actually, memory is sequential storage. Parallel units / compute units. Assembly language programmers (including optimizing compiler writers) are also able to benefit from the technique of dynamic loop unrolling, using a method similar to that used for efficient branch tables. Therefore, the whole design takes about n cycles to finish. Because the computations in one iteration do not depend on the computations in other iterations, calculations from different iterations can be executed together. For this reason, you should choose your performance-related modifications wisely. If i = n, you're done. Apart from very small and simple code, unrolled loops that contain branches are even slower than recursions. To specify an unrolling factor for particular loops, use the #pragma form in those loops. You will see that we can do quite a lot, although some of this is going to be ugly. Determining the optimal unroll factor In an FPGA design, unrolling loops is a common strategy to directly trade off on-chip resources for increased throughput. But how can you tell, in general, when two loops can be interchanged? In this section we are going to discuss a few categories of loops that are generally not prime candidates for unrolling, and give you some ideas of what you can do about them. For details on loop unrolling, refer to Loop unrolling. determined without executing the loop. Loop Unrolling (unroll Pragma) 6.5. In nearly all high performance applications, loops are where the majority of the execution time is spent. You have many global memory accesses as it is, and each access requires its own port to memory. Code that was tuned for a machine with limited memory could have been ported to another without taking into account the storage available. You can assume that the number of iterations is always a multiple of the unrolled . . 863 count = UP. Why is an unrolling amount of three or four iterations generally sufficient for simple vector loops on a RISC processor? For instance, suppose you had the following loop: Because NITER is hardwired to 3, you can safely unroll to a depth of 3 without worrying about a preconditioning loop. Loop unrolling helps performance because it fattens up a loop with more calculations per iteration. Often when we are working with nests of loops, we are working with multidimensional arrays. See also Duff's device. Increased program code size, which can be undesirable, particularly for embedded applications. Why is there no line numbering in code sections? Once you find the loops that are using the most time, try to determine if the performance of the loops can be improved. What the right stuff is depends upon what you are trying to accomplish. On virtual memory machines, memory references have to be translated through a TLB. However, there are times when you want to apply loop unrolling not just to the inner loop, but to outer loops as well or perhaps only to the outer loops. If we are writing an out-of-core solution, the trick is to group memory references together so that they are localized. Basic Pipeline Scheduling 3. Processors on the market today can generally issue some combination of one to four operations per clock cycle. Pythagorean Triplet with given sum using single loop, Print all Substrings of a String that has equal number of vowels and consonants, Explain an alternative Sorting approach for MO's Algorithm, GradientBoosting vs AdaBoost vs XGBoost vs CatBoost vs LightGBM, Minimum operations required to make two elements equal in Array, Find minimum area of rectangle formed from given shuffled coordinates, Problem Reduction in Transform and Conquer Technique. The original pragmas from the source have also been updated to account for the unrolling. For this reason, the compiler needs to have some flexibility in ordering the loops in a loop nest. However ,you should add explicit simd&unroll pragma when needed ,because in most cases the compiler does a good default job on these two things.unrolling a loop also may increase register pressure and code size in some cases. While it is possible to examine the loops by hand and determine the dependencies, it is much better if the compiler can make the determination. By using our site, you The good news is that we can easily interchange the loops; each iteration is independent of every other: After interchange, A, B, and C are referenced with the leftmost subscript varying most quickly. Once N is longer than the length of the cache line (again adjusted for element size), the performance wont decrease: Heres a unit-stride loop like the previous one, but written in C: Unit stride gives you the best performance because it conserves cache entries. The degree to which unrolling is beneficial, known as the unroll factor, depends on the available execution resources of the microarchitecture and the execution latency of paired AESE/AESMC operations. 860 // largest power-of-two factor that satisfies the threshold limit. The next example shows a loop with better prospects. Bf matcher takes the descriptor of one feature in first set and is matched with all other features in second set and the closest one is returned. For multiply-dimensioned arrays, access is fastest if you iterate on the array subscript offering the smallest stride or step size. The increase in code size is only about 108 bytes even if there are thousands of entries in the array. Loop unrolling is the transformation in which the loop body is replicated "k" times where "k" is a given unrolling factor. We make this happen by combining inner and outer loop unrolling: Use your imagination so we can show why this helps. For example, given the following code: Last, function call overhead is expensive. I would like to know your comments before . There is no point in unrolling the outer loop. There has been a great deal of clutter introduced into old dusty-deck FORTRAN programs in the name of loop unrolling that now serves only to confuse and mislead todays compilers. times an d averaged the results. Its not supposed to be that way. With sufficient hardware resources, you can increase kernel performance by unrolling the loop, which decreases the number of iterations that the kernel executes. Asking for help, clarification, or responding to other answers. Explain the performance you see. For many loops, you often find the performance of the loops dominated by memory references, as we have seen in the last three examples. However, with a simple rewrite of the loops all the memory accesses can be made unit stride: Now, the inner loop accesses memory using unit stride. Often you find some mix of variables with unit and non-unit strides, in which case interchanging the loops moves the damage around, but doesnt make it go away. Why does this code execute more slowly after strength-reducing multiplications to loop-carried additions? Registers have to be saved; argument lists have to be prepared. Each iteration in the inner loop consists of two loads (one non-unit stride), a multiplication, and an addition. best tile sizes and loop unroll factors. Then, use the profiling and timing tools to figure out which routines and loops are taking the time. To produce the optimal benefit, no variables should be specified in the unrolled code that require pointer arithmetic. Partial loop unrolling does not require N to be an integer factor of the maximum loop iteration count. We also acknowledge previous National Science Foundation support under grant numbers 1246120, 1525057, and 1413739. (Notice that we completely ignored preconditioning; in a real application, of course, we couldnt.). Well show you such a method in [Section 2.4.9]. The transformation can be undertaken manually by the programmer or by an optimizing compiler. Unless performed transparently by an optimizing compiler, the code may become less, If the code in the body of the loop involves function calls, it may not be possible to combine unrolling with, Possible increased register usage in a single iteration to store temporary variables. Try the same experiment with the following code: Do you see a difference in the compilers ability to optimize these two loops? Most codes with software-managed, out-of-core solutions have adjustments; you can tell the program how much memory it has to work with, and it takes care of the rest. With these requirements, I put the following constraints: #pragma HLS LATENCY min=500 max=528 // directive for FUNCT #pragma HLS UNROLL factor=1 // directive for L0 loop However, the synthesized design results in function latency over 3000 cycles and the log shows the following warning message: Code the matrix multiplication algorithm both the ways shown in this chapter. Lets look at a few loops and see what we can learn about the instruction mix: This loop contains one floating-point addition and three memory references (two loads and a store). And that's probably useful in general / in theory. Published in: International Symposium on Code Generation and Optimization Article #: Date of Conference: 20-23 March 2005 These compilers have been interchanging and unrolling loops automatically for some time now. The loop is unrolled four times, but what if N is not divisible by 4? This is in contrast to dynamic unrolling which is accomplished by the compiler. On the other hand, this manual loop unrolling expands the source code size from 3 lines to 7, that have to be produced, checked, and debugged, and the compiler may have to allocate more registers to store variables in the expanded loop iteration[dubious discuss]. Download Free PDF Using Deep Neural Networks for Estimating Loop Unrolling Factor ASMA BALAMANE 2019 Optimizing programs requires deep expertise. This page was last edited on 22 December 2022, at 15:49. [3] To eliminate this computational overhead, loops can be re-written as a repeated sequence of similar independent statements. Connect and share knowledge within a single location that is structured and easy to search. Address arithmetic is often embedded in the instructions that reference memory. [1], The goal of loop unwinding is to increase a program's speed by reducing or eliminating instructions that control the loop, such as pointer arithmetic and "end of loop" tests on each iteration;[2] reducing branch penalties; as well as hiding latencies, including the delay in reading data from memory. Reference:https://en.wikipedia.org/wiki/Loop_unrolling. People occasionally have programs whose memory size requirements are so great that the data cant fit in memory all at once. This example makes reference only to x(i) and x(i - 1) in the loop (the latter only to develop the new value x(i)) therefore, given that there is no later reference to the array x developed here, its usages could be replaced by a simple variable. Array indexes 1,2,3 then 4,5,6 => the unrolled code processes 2 unwanted cases, index 5 and 6, Array indexes 1,2,3 then 4,5,6 => the unrolled code processes 1 unwanted case, index 6, Array indexes 1,2,3 then 4,5,6 => no unwanted cases. (Its the other way around in C: rows are stacked on top of one another.) Staging Ground Beta 1 Recap, and Reviewers needed for Beta 2, Fastest way to determine if an integer's square root is an integer. To ensure your loop is optimized use unsigned type for loop counter instead of signed type. It must be placed immediately before a for, while or do loop or a #pragma GCC ivdep, and applies only to the loop that follows. The most basic form of loop optimization is loop unrolling. The best pattern is the most straightforward: increasing and unit sequential. If unrolling is desired where the compiler by default supplies none, the first thing to try is to add a #pragma unroll with the desired unrolling factor. Stepping through the array with unit stride traces out the shape of a backwards N, repeated over and over, moving to the right. Speculative execution in the post-RISC architecture can reduce or eliminate the need for unrolling a loop that will operate on values that must be retrieved from main memory. Other optimizations may have to be triggered using explicit compile-time options. Unrolling the outer loop results in 4 times more ports, and you will have 16 memory accesses competing with each other to acquire the memory bus, resulting in extremely poor memory performance. VARIOUS IR OPTIMISATIONS 1. In this example, approximately 202 instructions would be required with a "conventional" loop (50 iterations), whereas the above dynamic code would require only about 89 instructions (or a saving of approximately 56%). Such a change would however mean a simple variable whose value is changed whereas if staying with the array, the compiler's analysis might note that the array's values are constant, each derived from a previous constant, and therefore carries forward the constant values so that the code becomes. Bulk update symbol size units from mm to map units in rule-based symbology, Batch split images vertically in half, sequentially numbering the output files, The difference between the phonemes /p/ and /b/ in Japanese, Relation between transaction data and transaction id. They work very well for loop nests like the one we have been looking at. Exploration of Loop Unroll Factors in High Level Synthesis Abstract: The Loop Unrolling optimization can lead to significant performance improvements in High Level Synthesis (HLS), but can adversely affect controller and datapath delays. Significant gains can be realized if the reduction in executed instructions compensates for any performance reduction caused by any increase in the size of the program. It is so basic that most of todays compilers do it automatically if it looks like theres a benefit. -1 if the inner loop contains statements that are not handled by the transformation. A-143, 9th Floor, Sovereign Corporate Tower, We use cookies to ensure you have the best browsing experience on our website. It has a single statement wrapped in a do-loop: You can unroll the loop, as we have below, giving you the same operations in fewer iterations with less loop overhead. When you embed loops within other loops, you create a loop nest. If this part of the program is to be optimized, and the overhead of the loop requires significant resources compared to those for the delete(x) function, unwinding can be used to speed it up. 4.7.1. We basically remove or reduce iterations. If i = n - 2, you have 2 missing cases, ie index n-2 and n-1 The number of copies of a loop is called as a) rolling factor b) loop factor c) unrolling factor d) loop size View Answer 7. This patch has some noise in SPEC 2006 results. What relationship does the unrolling amount have to floating-point pipeline depths? At any time, some of the data has to reside outside of main memory on secondary (usually disk) storage. When -funroll-loops or -funroll-all-loops is in effect, the optimizer determines and applies the best unrolling factor for each loop; in some cases, the loop control might be modified to avoid unnecessary branching. Unroll simply replicates the statements in a loop, with the number of copies called the unroll factor As long as the copies don't go past the iterations in the original loop, it is always safe - May require "cleanup" code Unroll-and-jam involves unrolling an outer loop and fusing together the copies of the inner loop (not Mainly do the >> null-check outside of the intrinsic for `Arrays.hashCode` cases. Loop unrolling increases the program's speed by eliminating loop control instruction and loop test instructions. This ivory roman shade features a basket weave texture base fabric that creates a natural look and feel. Replicating innermost loops might allow many possible optimisations yet yield only a small gain unless n is large. If not, there will be one, two, or three spare iterations that dont get executed. RittidddiRename registers to avoid name dependencies 4. References: This flexibility is one of the advantages of just-in-time techniques versus static or manual optimization in the context of loop unrolling. does unrolling loops in x86-64 actually make code faster? A loop that is unrolled into a series of function calls behaves much like the original loop, before unrolling. The transformation can be undertaken manually by the programmer or by an optimizing compiler. Can also cause an increase in instruction cache misses, which may adversely affect performance. In the next sections we look at some common loop nestings and the optimizations that can be performed on these loop nests. Optimizing compilers will sometimes perform the unrolling automatically, or upon request. On platforms without vectors, graceful degradation will yield code competitive with manually-unrolled loops, where the unroll factor is the number of lanes in the selected vector. This page titled 3.4: Loop Optimizations is shared under a CC BY license and was authored, remixed, and/or curated by Chuck Severance. First, once you are familiar with loop unrolling, you might recognize code that was unrolled by a programmer (not you) some time ago and simplify the code. I've done this a couple of times by hand, but not seen it happen automatically just by replicating the loop body, and I've not managed even a factor of 2 by this technique alone. Even better, the "tweaked" pseudocode example, that may be performed automatically by some optimizing compilers, eliminating unconditional jumps altogether. LOOPS (input AST) must be a perfect nest of do-loop statements. The size of the loop may not be apparent when you look at the loop; the function call can conceal many more instructions. Second, when the calling routine and the subroutine are compiled separately, its impossible for the compiler to intermix instructions. Array A is referenced in several strips side by side, from top to bottom, while B is referenced in several strips side by side, from left to right (see [Figure 3], bottom). If you see a difference, explain it. (Unrolling FP loops with multiple accumulators). The loop itself contributes nothing to the results desired, merely saving the programmer the tedium of replicating the code a hundred times which could have been done by a pre-processor generating the replications, or a text editor. Sometimes the compiler is clever enough to generate the faster versions of the loops, and other times we have to do some rewriting of the loops ourselves to help the compiler. Using Kolmogorov complexity to measure difficulty of problems? The textbook example given in the Question seems to be mainly an exercise to get familiarity with manually unrolling loops and is not intended to investigate any performance issues. The Translation Lookaside Buffer (TLB) is a cache of translations from virtual memory addresses to physical memory addresses. The results sho w t hat a . Further, recursion really only fits with DFS, but BFS is quite a central/important idea too. So what happens in partial unrolls? The compiler remains the final arbiter of whether the loop is unrolled. Illustration:Program 2 is more efficient than program 1 because in program 1 there is a need to check the value of i and increment the value of i every time round the loop. This paper presents an original method allowing to efficiently exploit dynamical parallelism at both loop-level and task-level, which remains rarely used. A programmer who has just finished reading a linear algebra textbook would probably write matrix multiply as it appears in the example below: The problem with this loop is that the A(I,K) will be non-unit stride. factors, in order to optimize the process. We look at a number of different loop optimization techniques, including: Someday, it may be possible for a compiler to perform all these loop optimizations automatically. Thus, a major help to loop unrolling is performing the indvars pass. Loop unrolling involves replicating the code in the body of a loop N times, updating all calculations involving loop variables appropriately, and (if necessary) handling edge cases where the number of loop iterations isn't divisible by N. Unrolling the loop in the SIMD code you wrote for the previous exercise will improve its performance You can take blocking even further for larger problems. #pragma unroll. The loop below contains one floating-point addition and two memory operations a load and a store. Accessibility StatementFor more information contact us atinfo@libretexts.orgor check out our status page at https://status.libretexts.org. - Peter Cordes Jun 28, 2021 at 14:51 1 Loop unrolling increases the programs speed by eliminating loop control instruction and loop test instructions. Heres a typical loop nest: To unroll an outer loop, you pick one of the outer loop index variables and replicate the innermost loop body so that several iterations are performed at the same time, just like we saw in the [Section 2.4.4]. 6.2 Loops This is another basic control structure in structured programming. When selecting the unroll factor for a specific loop, the intent is to improve throughput while minimizing resource utilization. Below is a doubly nested loop. When unrolling small loops for steamroller, making the unrolled loop fit in the loop buffer should be a priority. If not, your program suffers a cache miss while a new cache line is fetched from main memory, replacing an old one. 46 // Callback to obtain unroll factors; if this has a callable target, takes. On this Wikipedia the language links are at the top of the page across from the article title. package info (click to toggle) spirv-tools 2023.1-2. links: PTS, VCS; area: main; in suites: bookworm, sid; size: 25,608 kB; sloc: cpp: 408,882; javascript: 5,890 . You can imagine how this would help on any computer. This suggests that memory reference tuning is very important. Apart from very small and simple codes, unrolled loops that contain branches are even slower than recursions. Warning The --c_src_interlist option can have a negative effect on performance and code size because it can prevent some optimizations from crossing C/C++ statement boundaries. Eg, data dependencies: if a later instruction needs to load data and that data is being changed by earlier instructions, the later instruction has to wait at its load stage until the earlier instructions have saved that data. By clicking Post Your Answer, you agree to our terms of service, privacy policy and cookie policy. If the compiler is good enough to recognize that the multiply-add is appropriate, this loop may also be limited by memory references; each iteration would be compiled into two multiplications and two multiply-adds. Increased program code size, which can be undesirable. This usually occurs naturally as a side effect of partitioning, say, a matrix factorization into groups of columns. The code below omits the loop initializations: Note that the size of one element of the arrays (a double) is 8 bytes. Inner loop unrolling doesn't make sense in this case because there won't be enough iterations to justify the cost of the preconditioning loop. A procedure in a computer program is to delete 100 items from a collection. Blocked references are more sparing with the memory system. Execute the program for a range of values for N. Graph the execution time divided by N3 for values of N ranging from 5050 to 500500. [4], Loop unrolling is also part of certain formal verification techniques, in particular bounded model checking.[5]. Please write comments if you find anything incorrect, or you want to share more information about the topic discussed above. Loop tiling splits a loop into a nest of loops, with each inner loop working on a small block of data. It performs element-wise multiplication of two vectors of complex numbers and assigns the results back to the first. The Xilinx Vitis-HLS synthesises the for -loop into a pipelined microarchitecture with II=1. It is, of course, perfectly possible to generate the above code "inline" using a single assembler macro statement, specifying just four or five operands (or alternatively, make it into a library subroutine, accessed by a simple call, passing a list of parameters), making the optimization readily accessible. This functions check if the unrolling and jam transformation can be applied to AST. Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space-time tradeoff. At times, we can swap the outer and inner loops with great benefit. Once youve exhausted the options of keeping the code looking clean, and if you still need more performance, resort to hand-modifying to the code. Loop unrolling is a technique for attempting to minimize the cost of loop overhead, such as branching on the termination condition and updating counter variables. However, you may be able to unroll an outer loop. Because the compiler can replace complicated loop address calculations with simple expressions (provided the pattern of addresses is predictable), you can often ignore address arithmetic when counting operations.2. @PeterCordes I thought the OP was confused about what the textbook question meant so was trying to give a simple answer so they could see broadly how unrolling works. However, synthesis stops with following error: ERROR: [XFORM 203-504] Stop unrolling loop 'Loop-1' in function 'func_m' because it may cause large runtime and excessive memory usage due to increase in code size. That is called a pipeline stall. For illustration, consider the following loop. If statements in loop are not dependent on each other, they can be executed in parallel. */, /* If the number of elements is not be divisible by BUNCHSIZE, */, /* get repeat times required to do most processing in the while loop */, /* Unroll the loop in 'bunches' of 8 */, /* update the index by amount processed in one go */, /* Use a switch statement to process remaining by jumping to the case label */, /* at the label that will then drop through to complete the set */, C to MIPS assembly language loop unrolling example, Learn how and when to remove this template message, "Re: [PATCH] Re: Move of input drivers, some word needed from you", Model Checking Using SMT and Theory of Lists, "Optimizing subroutines in assembly language", "Code unwinding - performance is far away", Optimizing subroutines in assembly language, Induction variable recognition and elimination, https://en.wikipedia.org/w/index.php?title=Loop_unrolling&oldid=1128903436, Articles needing additional references from February 2008, All articles needing additional references, Articles with disputed statements from December 2009, Creative Commons Attribution-ShareAlike License 3.0. Book: High Performance Computing (Severance), { "3.01:_What_a_Compiler_Does" : "property get [Map MindTouch.Deki.Logic.ExtensionProcessorQueryProvider+<>c__DisplayClass228_0.b__1]()", "3.02:_Timing_and_Profiling" : "property get [Map MindTouch.Deki.Logic.ExtensionProcessorQueryProvider+<>c__DisplayClass228_0.b__1]()", "3.03:_Eliminating_Clutter" : "property get [Map MindTouch.Deki.Logic.ExtensionProcessorQueryProvider+<>c__DisplayClass228_0.b__1]()", "3.04:_Loop_Optimizations" : "property get [Map MindTouch.Deki.Logic.ExtensionProcessorQueryProvider+<>c__DisplayClass228_0.b__1]()" }, { "00:_Front_Matter" : "property get [Map MindTouch.Deki.Logic.ExtensionProcessorQueryProvider+<>c__DisplayClass228_0.b__1]()", "01:_Introduction" : "property get [Map MindTouch.Deki.Logic.ExtensionProcessorQueryProvider+<>c__DisplayClass228_0.b__1]()", "02:_Modern_Computer_Architectures" : "property get [Map MindTouch.Deki.Logic.ExtensionProcessorQueryProvider+<>c__DisplayClass228_0.b__1]()", "03:_Programming_and_Tuning_Software" : "property get [Map MindTouch.Deki.Logic.ExtensionProcessorQueryProvider+<>c__DisplayClass228_0.b__1]()", "04:_Shared-Memory_Parallel_Processors" : "property get [Map MindTouch.Deki.Logic.ExtensionProcessorQueryProvider+<>c__DisplayClass228_0.b__1]()", "05:_Scalable_Parallel_Processing" : "property get [Map MindTouch.Deki.Logic.ExtensionProcessorQueryProvider+<>c__DisplayClass228_0.b__1]()", "06:_Appendixes" : "property get [Map MindTouch.Deki.Logic.ExtensionProcessorQueryProvider+<>c__DisplayClass228_0.b__1]()", "zz:_Back_Matter" : "property get [Map MindTouch.Deki.Logic.ExtensionProcessorQueryProvider+<>c__DisplayClass228_0.b__1]()" }, [ "article:topic", "authorname:severancec", "license:ccby", "showtoc:no" ], https://eng.libretexts.org/@app/auth/3/login?returnto=https%3A%2F%2Feng.libretexts.org%2FBookshelves%2FComputer_Science%2FProgramming_and_Computation_Fundamentals%2FBook%253A_High_Performance_Computing_(Severance)%2F03%253A_Programming_and_Tuning_Software%2F3.04%253A_Loop_Optimizations, \( \newcommand{\vecs}[1]{\overset { \scriptstyle \rightharpoonup} {\mathbf{#1}}}\) \( \newcommand{\vecd}[1]{\overset{-\!-\!\rightharpoonup}{\vphantom{a}\smash{#1}}} \)\(\newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\) \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\) \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\) \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\) \( \newcommand{\Span}{\mathrm{span}}\) \(\newcommand{\id}{\mathrm{id}}\) \( \newcommand{\Span}{\mathrm{span}}\) \( \newcommand{\kernel}{\mathrm{null}\,}\) \( \newcommand{\range}{\mathrm{range}\,}\) \( \newcommand{\RealPart}{\mathrm{Re}}\) \( \newcommand{\ImaginaryPart}{\mathrm{Im}}\) \( \newcommand{\Argument}{\mathrm{Arg}}\) \( \newcommand{\norm}[1]{\| #1 \|}\) \( \newcommand{\inner}[2]{\langle #1, #2 \rangle}\) \( \newcommand{\Span}{\mathrm{span}}\)\(\newcommand{\AA}{\unicode[.8,0]{x212B}}\), Qualifying Candidates for Loop Unrolling Up one level, Outer Loop Unrolling to Expose Computations, Loop Interchange to Move Computations to the Center, Loop Interchange to Ease Memory Access Patterns, Programs That Require More Memory Than You Have, status page at https://status.libretexts.org, Virtual memorymanaged, out-of-core solutions, Take a look at the assembly language output to be sure, which may be going a bit overboard.

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