Specify a negative number to remove war exhaustion. If specified, the country with this tag will be the country that assimilates the specified province. Note that this command only works for provinces that are a part of a colony. armylog.txt), a log of the reevaluation will be saved to this file (which can then be found in your game's installation directory). The country tag you wish to add the admiral to. HOI4 Cheats . This command adds a specified amount of doom to a country (of the Nahuatl religion). If a country tag is not specified, the country you are currently playing as will become the controller of the specified province. religious_school [religious school id] [country tag] DLC: Cradle of Civilization. All AI nations get a 25% colonial range bonus and massively reduced likelyhood of native attacks. This command colonizes the specified province for your current country. See argument information for where to place the file. AI war declarations are declarations of war from countries that aren't controlled by players. Use clr_flag to remove. This command sets the specified consort flag for the specified country tag. add_prosperity [province id] [progress %]. This debug command will debug your game's save system. 'English'). colonize . The tag of the country you wish to make this a core of. The country tag of the country you wish to kill all court advisors in. The ID of the imperial incident you wish to start. This command adds and removes karma from a specified Buddhist country. The ID of the unit to spawn in the specified province. This command will copy to your clipboard all timer info. You can mouseover the colonial range tooltip (a house with arrows pointing in both directions) to see which tech level increases the range and by how mucuh. Specify a negative number to remove inflation. The ID of the estate agenda you wish to start. Useful for debugging issues related to AI budgets. This console command will change the country with the specified tag to Synthetics. Terrain ingcognita is the hiding of unknown (i.e. imperial_authority [amount] [country tag]. The country tag of the country you wish to annex the first specified country. The name/ID of the mission you wish to test. The country tag of the Buddhist country you wish to change the karma of. The leader's Siege rating, a number from 0-6. The ID of the province you wish to set the AI's invasion target to. This command enables and disables (toggles) the collision box debug information being drawn on the screen. This is a toggle command. If not specified, the country you are playing as will become the overlord. Specify a negative number to remove. This debug command prints the message that follows to the console. The ID of the trait you wish to add to your ruler. authority [amount] [country tag] DLC: El Dorado. event [event id] [country tag] [option id]. The amount of prestige you wish to add. If a number is provided as an argument, the random count will be set to this. If executed without a command as an argument, a list of all commands will be printed to the console. The ID of the flag you wish to clear from the consort. This debug command will print debug data for the AI budget relating to the country you are playing as. 9 yr. ago. This command gives your current nation 1000 splendor. If not specified, a cardinal within the country you are currently playing as will be killed. If not specified, the country you are currently playing as will be affected. This is a debug command that creates and opens up a new startup screen (the screen that loads when you open the game). population - Add 10 population to a colony. The amount of military power you wish to add. power [stability key / idea group key / tech key] [country tag]. This command sets the isolation level (0 - 4) of the country you are playing as to the specified number. This command toggles (enables and disables) the games self-learning AI (artificial intelligence). This command will start a reformation within the province with the specified province ID. This debug command prints data from timing tests to the game's log file. They might also have the advisor or some other bonus as well. For country tags, see our country tags list. Or increase diplo tech or use the exploration or expansion idea group to extend your colonial range. Names: Optional. The tag of the country to do the 'vassalizing' - if not specified, this will be your current country. In the background, it works by simulating a save twice and checking that the two saves are the same. The country tag of the country that you wish to change the devotion of. This command prints the current backend being used for graphical rendering. Specify a negative number to remove natives (-1 would remove 100 natives). The ID of the province you wish to begin reformation within. A number between 0 and 100. The amount of trust to add. This command sets the base tax (multiplier) for the province with the specified ID to the specified value. The ID of the province you wish to change the base unrest of. The amount of humans you wish to add to your current country. This command will make the game attempt to reduce the amount of RAM (memory) it is using. If you do not specify a country tag here, your own country will be affected. This is a toggle command, it will enable or disable the Trade Company Investment with the specified ID for the specified province. If specified, the country with this country tag will have the age of their consort set (as opposed to your country). setmissionaryprogress [province id] [progress]. The country tag of the country you wish to have the opinion of changed. The country tag of the rival country you wish to make no longer a rival. The name of the faction you wish to add. This command adds the specified amount of navy tradition to the country with the specified country tag. It will be saved in your game's installation folder. This console command starts the incident with the specified ID for the country with the specified country tag. The name of the command you wish to receive help information for. 2 would add 2000 manpower). Optional. /u/Atroxity is correct, it's based on colonial range. This is a debug command - it will validate all events (and won't trigger them). Syntax add_colonist [country tag] Country Tag The tag of the country you wish to add a colonist to. The country tag of the country you wish to remove from your country's interest. This is a debug command. My guess is using that math on all colonial regions will give you a grand total above 100. This command changes the date of the game to the date specified. If you do not specify an amount, the default amount is 100. Optional. The ID of the idea group you wish to add. add_cb [casus belli id] [country tag] [country tag]. Optional. Europa Universalis IV. Optional. See argument information for help with CID Type and Index. The country tag of the country that declared the casus belli (the other country involved in the casus belli). The ID of the province you wish to change the base manpower of. This command (without any arguments) reloads the game shaders. This command adds a specified amount of local autonomy to the province with the specified ID. All crash dumps older than the specified amount of days will be deleted. This command makes the specified province no longer a core of the country it belongs to. A number. This command will also affect AI countries making them instantly colonize too. This command adds the specified Casus Belli against the country with the specified tag. If not specified, the country you are currently playing as will be affected. add_consort [country tag] [country tag] DLC: Rights of Man. This console command adds the specified amount of Government reform progress to the country with the specified country tag. cash - Gives you 5K in cash. The amount of doom you wish to add to the target country. This command prints information about diplomatic relations to the game console. This command reloads all lakes existing across the game. Executing this command will cause debug information about the economy to be printed to the game.log file. The distance from Tunis (my nearest province to Africa) is definatly closer to Senegal then Canary Islands are to Peru. admiral [fire] [shock] [maneuver] [siege] [country tag]. The country tag of the country you wish to change the stability of. This command will print a list of flags for the province with the specified ID to the console. add_idea_group [idea group key] [country tag]. Note that there can only be one target of a revolution at any given time in EU4. harmonization [progress] [country tag] DLC: Mandate of Heaven. This command starts a pirate within the province with the specified ID. This command will enable victory cards in singleplayer mode. This debug command will upload your game's latest crash dump. If not specified, this will default to the country you are currently playing as. Idea Group IDs The country tag to print ideas to game.log for. 'civil_war'. If the province is already a center of trade, its level will be adjusted to the specified level. This command adds a colonist to the country with the specified country tag. Negative numbers reduce diplomatic power. The amount of random colors (RGB values) to print to the game.log file. This command changes the age of the heir of your current country. I know for certain that one colonization idea provides 50% to range. it is quite possible to get 100 colonial nations, you can get as many as much colonial nations as the max. This command can be used to set the number the combat dice will roll to, meaning it will no longer be random. This command causes the game client to go out of sync (OOS). This command can add or remove money (ducats) from your country's (or a specified country's) treasury. As you can see, the list of different cheat codes for Europa Universalis 4 is really extensive. Specify -1 here to revert the combat dice to normal (making it random again). Base tax is used in the calculation for province tax income. add_unrest [cid type] [cid index] [amount]. The ID of any option for the specified event (where applicable). The amount of local autonomy you wish to add to the specified province. The country tag of the country you wish to add or remove military power to/from. The country tag of the country you wish to add or remove harmony from. Couldn't find the exact number in FAQ forum post about AI cheats. Specify a negative number to subtract. The name of the newly created light flagship (i.e. If your country has a Defender of the Faith for its religion, this command will remove the title.
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